This project involves designing environments to simulate various card games in order to test out various reinforcement learning algorithms. The primary goals are as follows:
Reinforcement learning is a field of research that has enormous potential. Two of the biggest difficulties with reinforcement learning is that it requires a significant amount of training time and does not generalize well across domains. This project aims to study reinforcement learning in order to better understand applying it to different domains and determine if either of these problems can be solved.
A second motivation I have is that typically playing against AI in games can be extremely predictable. Due to the rule-based approach to developing AI bots, playing against them can be uninteresting in the long run. Developing a generalizable approach to training AI to play in a more interesting manner would change the industry.
TBD
$git clone https://github.com/Atrus619/DeckOfCards
$python3 -m venv /path/to/new/virtual/env
$pip install -r requirements.txt
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MIT License