Cache of A2S queries used in Source Engine games, written in Go.
This project is meant to mimic the functionality of SourceEngineQueryCacher, but written in Go, as I found it wasteful to run a high-level language for this purpose (JVM itself uses about 100MB of RAM).
I made this project as I wanted a simple solution for my tiny VPS through which my server running from home is being tunneled.
TODO: Write usage documentation. Let me know if you're interested in using this project, and I'll make sure to add some.