Austin-BG / HTaM

"Heroes, Thieves and Moneylenders" mod
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HTaM

"Heroes, Thieves and Moneylenders" mod for BG2, BG2EE, BGT, EET

The mod consists of several independent components:

Component 1. «Interjections & Mini-quests» (by Austin & Arcanecoast Team):

Component 2. «First Calimport Bank Pack» (by Scheele & Austin & Arcanecoast Team):

Adds a new bank area on the Waukeen Promenade, quests, miniquests and various dialogues related to the bank, as well as an additional quest in Brynnlaw at three new areas, many new characters (and on the EE version, the two creatures will also have new animations). New area maps drawn by [b]Gorion[/b]. In the bank, you can open an account, top up the balance, check the balance and withdraw money from the account. Each game week, 2% of the total amount will be added to the account. There are two different ways to get quests - one quest branch will start if there is Korgan in the group and completed his quest about Kaza's book, and the second - if the player agrees to help the half-orc collector that the player will meet. The beginning of one of the two quest branch will block the parallel quest branch, so both options can be completed only with two different playthroughs of the game. In this case, both branches will end with the quest "Pirate Legacy". If you successfully complete the first branch of the quests, you can also ask a new ally for help in the fight against Bodhi in Chapter 6.

Component 3. «Shadow-Covered Love & Death» (by Alisia & Austin):

Adds:

Component 4. «The Missing Troll Case» (by Alisia & Austin):

Adds two new interconnected detective-focused quests to SoA. The story begins after the player solves a problem with the Waukeen Promenade circus. Expect a messenger from the circus with a problem report. This component has one new area.

Component 5. "Unlocked original NPC reactions"(by Tipun & Austin): There were situations in the game when only one of all the NPCs spoke, although the developers provided replicas for each. After installing this component, all NPCs in the party will speak.

Compatibility:

BG2, BG2EE, BGT, EET It is better to install AFTER all mods adding new NPCs (otherwise their names will not appear on statues in Trademeet, and cross-mod content will not be used) Compatible with "Romantic Encounters" mod ("Aran" episode) - while installing this episode and our romance with Aran, the content from "Aran" episode will not appear in the game. Added checks to disable this episode because they have a similar scene in our romance, but with further continuation of the romance. The consent of Kulyok (the author of the parallel episode) was obtained - she herself advised this solution.

Explanations:

In component 2: To start the "Mae’Var’s Stash" quest, you need to have Edwin in the party during the last dialogue with Renal, while the player must NOT own a stronghold of thieves and must NOT have an orderly and good outlook. There are also differences between the content of the mod on the EE version and in the classic version of the game. For technical reasons, I had to make some characters with different types of animation (this applies to Odrik and the Monster in the second component - they have new animation for EE, and the old one for the classic version), as well as different melodies in new locations (they are new on EE, on the classic versions are standard).

In component 3: To activate the romance, it is necessary that the PC is female, by class - a thief (single or multiclass), by alignment - NOT lawful good, by intellect - above 12, by charisma - above 8, by race - human, elf or half-elf. You also need to complete Renal's standard quests and kill Mae'Var, as well as complete the first standard task from Aran. After that, in one day, you will receive a letter from which everything will begin. To receive the largest quest, it is also necessary that the PC does not give up managing her guild (the loss of the guild is allowed, but initially it must be obtained). Also, in order to see all the content, you need to select the option in one of the key dialogs in which the PC makes a promise to Aran (which one will be clear from the text). If you choose another option, the romance will be in a semi-active state, some episodes will not be displayed, but the possibility of parallel romance with other characters will remain. For male characters, this component adds one major quest, which Aran will issue after Bodhi's death in Chapter 6, provided that the player previously took control of stronghold thieves.

In component 4: The new quest will begin one day after the circus is freed (wait for a messenger from Quayle). Launch conditions - must stay alive with Quayle and Aerie (in the group or not - it doesn't matter) and chapter 2 must begin. If any mods are installed on Quayle, then the quest will still be available, but with additional conditions: -If Smiling Imp's Quayle is installed ("BG1 NPC to BG2"): if Quayle is not already in the party, the quest will start as usual. If Quayle is already in the group, then the quest will start if Aerie is also in the group. -If the Lava’s Quayle mod is installed: the quest will start if Quayle has not yet joined the group and Aerie is alive.

Cross-mod content:

The mod has cross-mod content with the following projects: 1) Smiling Imp's «BG1 NPC to BG2» mod http://www.baldursgatemods.com/forums/index.php?topic=8355.0 Additional dialogues of NPCs from this mod in new locations and in new situations, as well as the ability to exchange currency from gold to platinum in a bank on the Promenade 2) Ratatoskr and BCaesar's «Mega-Mod» https://forums.beamdog.com/discussion/71473/playable-clara-all-things-mazzy-version-1-037/p1?new=1 Additional lines of some NPCs in dialog with a dryad in Windspear Hills. 3) Kulyok’s «Tiax NPC for BG2» mod https://github.com/Pocket-Plane-Group/Tiax_for_BGII. Additional phrases of Tiax from this mod in new locations and in new situations. 4) Kulyok’s «Branwen BG2 NPC» mod https://github.com/Pocket-Plane-Group/Branwen_for_BGII/releases/ Additional phrases of Branwen from this mod in new locations and in new situations. 5) Jastey’s «Imoen 4 Ever» mod https://www.gibberlings3.net/mods/other/imoen4ever/ Compatibility (if installed Imoen4Ever mod, then some of the lines will be changed so as to remove references to the abduction of Imoen) 6) BobTokyo and SConrad' "The Hubelpot the Vegetable Merchant NPC" mod http://www.shsforums.net/forum/156-hubelpot/ Additional mini-quest for Hubelpot in the Slums

CREDITS:

Austin, Scheele, Alisia - main authors

tipun - invaluable technical help

Gorion - maps of new locations

Apxu (Arkie) - partial translation of the first component into English, as well as ideas and texts of phrases

stn - ideas and texts of phrases

JamesMaxwell - ideas and texts of phrases

AGKanevchev - technical advice

And:

Vadim Ingwall Baranovsky – partial translation of the third component into English

MidnightVoyager, contralexical, Guest Raelis, Fishmalk_1 – proofreading English texts

NiGHTMARE - ideas and texts of phrases

fallen demon - idea & banter text

Gray - the idea of multiple lines

Tameon the Dragoon - idea and text of two lines

River Hard - idea for one line