Open sebastienblor opened 2 years ago
When creating usd materials, we could check the metadatas material_surface, material_displacement, material_volume and use that to create the material names, instead of making them up based on the surface/disp shader names.
material_surface
material_displacement
material_volume
Issue synced internally to ARNOLD-13298
When creating usd materials, we could check the metadatas
material_surface
,material_displacement
,material_volume
and use that to create the material names, instead of making them up based on the surface/disp shader names.