Describe the bug
If you set up a render var that uses the st primvar, it renders in the render delegate, but not when you render with kick (with kick, you get all 0 0 0)
If you convert the usda file to ass, there is a shader setup for the "st" AOV (it uses a user data shader to read the "st" attribute). But there is no "st" user data on the polymesh.
Used Software Versions
Arnold: [7.1.3]
Additional context
Add any other context about the problem here.
testing.zip
Describe the bug If you set up a render var that uses the st primvar, it renders in the render delegate, but not when you render with kick (with kick, you get all 0 0 0)
For example
To Reproduce
If you convert the usda file to ass, there is a shader setup for the "st" AOV (it uses a user data shader to read the "st" attribute). But there is no "st" user data on the polymesh.
Used Software Versions
Additional context Add any other context about the problem here. testing.zip