Closed sebastienblor closed 1 year ago
In order to tessellate sphere primitives in the usd reader, like Hydra does, we used the code from https://github.com/PixarAnimationStudios/OpenUSD/blob/release/pxr/usdImaging/usdImaging/implicitSurfaceMeshUtils.cpp#L41
However, we are still getting tiny discrepancies between both versions, which is failing several tests.
Issue synced internally to ARNOLD-14045
In order to tessellate sphere primitives in the usd reader, like Hydra does, we used the code from https://github.com/PixarAnimationStudios/OpenUSD/blob/release/pxr/usdImaging/usdImaging/implicitSurfaceMeshUtils.cpp#L41
However, we are still getting tiny discrepancies between both versions, which is failing several tests.