Closed sebastienblor closed 1 month ago
When we author a USD scene with a mask having shaders disabled, it should skip the creation of any material & shader in the output usd file. This doesn't seem to be the case currently
Issue synced internally to ARNOLD-14992
When we author a USD scene with a mask having shaders disabled, it should skip the creation of any material & shader in the output usd file. This doesn't seem to be the case currently