Closed suesauer closed 4 years ago
Ah I see this Is a known Issue, any idea when the fix will be merged in?
Hey Sue! I updated the description after tracking down the issue. Simply the latest USD removed the shader reloading functions from Hd/HdSt. We didn't use it, but we were required to re-implement it due to it being a pure virtual function. The easiest solution is to remove the override tag from the function. It goes against our coding principles in general, but since it's an empty function we don't need the safety net override
gives us.
Hey guys,
Describe the bug
Build Issue:
Trying to build against latest PXR USD dev branch and latest Arnold commit:
To Reproduce Steps to reproduce the behavior:
Expected behavior For Arnold to compile
Used Software Versions
Thanks Sue