Added algorithm to account for closed doors
This means that from now on, the following things will never happen again:
A) Levels being inaccessable due to closed doors
B) The player running into a dead end and therefore a softlock due to closed doors
Keep in mind that softlocking due to [missing items] is still completely possible, this closed doors algorithm is a whole different subject.
Added multiple small things to graph creation:
A) closed doors are marked in red, and point in the direction that is still traversable even if the door is closed
B) one-way-transitions are marked by using a dashed line
C) temp disabled exits are marked in black
New features:
Added algorithm to account for closed doors This means that from now on, the following things will never happen again: A) Levels being inaccessable due to closed doors B) The player running into a dead end and therefore a softlock due to closed doors Keep in mind that softlocking due to [missing items] is still completely possible, this closed doors algorithm is a whole different subject.
Added multiple small things to graph creation: A) closed doors are marked in red, and point in the direction that is still traversable even if the door is closed B) one-way-transitions are marked by using a dashed line C) temp disabled exits are marked in black
In order for those to be added: