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Avokadoen
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ecez_vulkan
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Concept of "static" and "dynamic" objects
#75
Avokadoen
opened
19 hours ago
0
Give entity copies a different name than original
#74
Avokadoen
opened
3 days ago
0
game exe rendering scenes
#73
Avokadoen
opened
4 days ago
0
Attaching instancehandle to camera entity looks stuttery
#72
Avokadoen
opened
5 days ago
0
Update parent node in scene graph should update all children
#71
Avokadoen
opened
5 days ago
0
Display scene graph hierarchy in object list
#70
Avokadoen
opened
5 days ago
0
Scene graph: Toggle button for world vs local transformation editing
#69
Avokadoen
opened
5 days ago
0
Scene graph integration: click and drag object list for nesting
#68
Avokadoen
opened
5 days ago
0
Dont close add modal until user closes instead of on add
#67
Avokadoen
opened
2 weeks ago
0
Duplicate entity
#66
Avokadoen
opened
2 weeks ago
0
Moving a entity with instancehandle that is active camera does not update the model
#65
Avokadoen
closed
2 weeks ago
1
Gizmo drawing and click and drag editing
#64
Avokadoen
opened
2 weeks ago
0
Deleting transform component does not reset related transform values
#63
Avokadoen
closed
2 weeks ago
0
move use of AssetHandler out of render namespace
#62
Avokadoen
opened
2 weeks ago
0
scene graph
#61
Avokadoen
closed
5 days ago
1
PBR support
#60
Avokadoen
opened
1 month ago
0
lag spikes due to jobs and os scheduling
#59
Avokadoen
closed
1 month ago
1
select object with scene view
#58
Avokadoen
opened
1 month ago
0
raycast support
#57
Avokadoen
opened
1 month ago
0
camera goto selection
#56
Avokadoen
opened
1 month ago
0
selection highlight
#55
Avokadoen
opened
1 month ago
0
Undo/redo stack
#54
Avokadoen
opened
1 month ago
0
When commenting out helmet in main, box does not render
#53
Avokadoen
closed
1 month ago
0
Pause draw when window is zero size
#52
Avokadoen
closed
1 month ago
0
Consider using dvui
#51
Avokadoen
opened
2 months ago
0
support color in imgui pipeline
#50
Avokadoen
closed
10 months ago
0
support images in imgui pipeline
#49
Avokadoen
closed
10 months ago
0
update zig, all deps and usage of deps
#48
Avokadoen
closed
11 months ago
0
use pools to track instance
#47
Avokadoen
opened
1 year ago
0
port shaders to hlsl
#46
Avokadoen
opened
1 year ago
0
Camera control and misc camera features
#45
Avokadoen
closed
2 weeks ago
0
remove inflight frames functionality
#44
Avokadoen
closed
1 month ago
0
Implement RenderContext returnInstanceHandle
#43
Avokadoen
opened
1 year ago
0
Look into timeline semaphores
#42
Avokadoen
opened
1 year ago
0
Editor: Generate component views with meta programming
#41
Avokadoen
closed
1 year ago
1
Image support for imgui
#40
Avokadoen
closed
1 month ago
1
remove transform in favor of position, rotation and scale
#39
Avokadoen
closed
1 year ago
1
Convert editor TODOs to issues
#38
Avokadoen
opened
1 year ago
0
MeshInstancehInitializeContex default transform
#37
Avokadoen
closed
1 year ago
1
Imgui flicker (caused by multibuffering?)
#36
Avokadoen
closed
1 month ago
1
high precision depth
#35
Avokadoen
opened
1 year ago
0
Game subpass dependency should not need src mask?
#34
Avokadoen
opened
1 year ago
0
use multiview for editor rendering
#33
Avokadoen
opened
1 year ago
0
Imgui vulkan backend + demo editor
#32
Avokadoen
closed
1 year ago
0
Allow transform storage to be external from the render module
#31
Avokadoen
opened
1 year ago
0
Support multiple shaders for models
#30
Avokadoen
opened
1 year ago
0
Building outside of root directory causes shaders to fail compile
#29
Avokadoen
opened
1 year ago
0
Minimizing the application crashes it
#28
Avokadoen
opened
1 year ago
0
integrate tracy
#27
Avokadoen
closed
1 year ago
1
Implement forward+
#26
Avokadoen
opened
1 year ago
0
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