Azure / azure-batch-maya

Cloud rendering from Maya using Azure Batch
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Bifrost assets are looked for in /scenes/ folder, not /cache/ #31

Closed davidkydd closed 6 years ago

davidkydd commented 6 years ago

Bifrost assets which are uploaded from the local /cache/ project folder, are looked for on the render node in the /scenes/ folder

annatisch commented 6 years ago

@davidkydd - this should be fixed in the last PR I made... if it's still an issue - we should reopen the existing ticket rather than create a new one.