This project is no longer maintained and has been archived.
Rendering workloads should now be migrated directly to the Azure Batch SDK or CLI.
This project demonstrates cloud rendering using the Azure Batch service with integrated licensing for Maya, VRay and Arnold. It is supported for Windows and Mac.
For more information, please see rendering.azure.com.
In order to run this plugin, you will need to create an Azure Batch account.
You will also need an Auto Storage
account configured, which you will have the option to create as part of the Batch account setup.
Download the latest plug-in release and extract the azure_batch_maya directory to a location of your choice. The plug-in can be run directly from the azure_batch_maya directory.
To install the plug-in:
Browse
The first time the plug-in is loaded, you will be prompted to agree to some terms and conditions, and install some Python dependencies. The downloading and installing of the Python dependencies may take a few minutes, after which you will need to close and reopen Maya to ensure the updated dependencies are loaded correctly.
Any errors in the dependency install will be logged to the file "AzureBatchInstall.log" in the "azure-batch-libs" folder, which is created for holding dependencies.
On Windows this is located at: Users\
Before using the plug-in, it will need to be authenticated using your Azure Active Directory (AAD) credentials. In order to retrieve your AAD tenant:
contoso.onmicrosoft.com
To uninstall the plug-in:
To remove config which is retained for a reinstall, delete the config file "azure_batch.ini".
On Windows this is located in: Users\
When upgrading the plugin, it is recommended to Uninstall the previous version of the plugin, then close and reopen Maya before Installing the new version of the plugin, following the instructions above for Uninstall and Install.
There is a bug that even if "Load" and "Auto Load" are both unticked, an entry in the Maya plugin manager for a plugin named AzureBatch.py will cause this entry to be loaded instead, even if you browse to a different folder location and try to load a different AzureBatch.py plugin.
This entry may be present in the plugin manager when Maya is first loaded, in which case it may be necessary to first load it, then uninstall it and restart Maya in order to allow the new AzureBatch.py to be loaded.
If the plugin fails during "Load" then it may be necessary to delete the "AzureBatch.mod" file manually. For Windows this is located in: ProgramFiles\Maya\Maya2017\modules
Side-by-side installs are supported for Maya 2017 and 2018. The plugin installs and is managed independently in Maya 2017 and 2018, so you can have it installed for both 2017 and 2018 at one time. Each install can be configured for a different Batch account or they can share an account. If the plugin is installed side-by-side, it is recommended that both installs are of the same identical version / release of the plugin.
Earlier versions of the code and releases were supported on Maya2017-Update3 only.
Release v0.14.0 adds support for Maya2017-Update4 and Maya2018.
Release v0.16.0 supports Maya2017-Update5
This project is licensed under the MIT License. For details see LICENSE.txt or visit opensource.org/licenses/MIT.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.