Closed BRyeGmoney closed 10 years ago
Initial multiplayer connection issue has been fixed. Turns out the problem was in trying to call the update cycle for network players and getting them to use their client connection to receive info from the server. this makes no sense as the current playing player only has pointers to other network players, basically rough information about them but not all their information and certainly not their physical connection to the server. the only network player that needs to be updated is the player, who receives all the information about every other player on the server when their networkPlayer updates. Hoowee i'm glad i found this out. CLOSE DAT SHIT. BAM
Game crashes when messages are supposed to be sent between players after the lobby is shut down and players are about to be kicked into game.