BRyeGmoney / ForTheLoveOfPower

The repo for the best game ever being worked on by absurdomatic games during this game's development cycle.
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For The Love Of Power

The repo for the best game ever being worked on by absurdomatic games during this game's development cycle.

Now A Public Repo!

Why?

Because we stopped working on FTLoP years ago. This used to be our working, private, repo but it isn't doing anyone any good just gathering dust so this seemed like a great opportunity to showcase my hard work on what was a fun and challenging project.

What?

FTLoP was a mobile real time strategy game, of the 4X variety, that would pit human opponents against each other in fast, intense multiplayer matchups. My brother and I worked on the game, though the programming was entirely my domain, and we learned so very much about game development that I feel like someone will, hopefully, benefit from our experience.

I intend to make a full blogpost, going into further detail on the topics that this project covers but here's a quick overview of what you can find here:

Note: I am incredibly proud of my work, though I recognize that some parts of the code (specifically some of the movement stuff) requires refactoring. I was unable to address this before we stopped working on the project. I may still return to refactor this stuff in the future, maybe I'll even get an interesting blog post out of it.

When?

Thursday September 5th 2019

Who?

I, Bryan Gromadzki, have decided that this repo should be public.

Where?

Right here on github! And maybe eventually on the Gizmondo, I've bet some big money on that thing making a huge comeback.

How?

https://help.github.com/en/articles/setting-repository-visibility

Thank you

For checking out my project, I hope you are able to learn something from what was my most rewarding personal project to date. We were unable to finish the game as my brother and I slowly drifted apart and had to focus on our personal lives; though there's always hope that we'll get a chance to work on something together again in the future.

Thought the issues area is still full of bugs/tasks from development, feel free to add new ones with any questions you may have or you can reach out to me at my email:

hello@bryangromadzki.com