Closed Rafzoola closed 9 years ago
if (pU.numUnits > 1 || netPlayer != null && !netPlayer.unitsToUpdate.Contains(pU))
and that will be good enough to run. all of my additions to the multiplayer have messed with the single player it seems.
fixed in recent revision
Two issues, -First is in single player when I send any amount of guys to the only enemy unit that is on screen by default it crashes with the message in the photo below. My guess is its a result of my units dying. When I sent twenty one planes at his three guys the number on his side dropped to one and then it crashed, If I send in one on one crashes right away.
-Second, and this might be a personal problem, I can't figure out how to get two instances in the same lobby.
Looks like I'm just creating poopface lobbies and not actually getting two into one room. Not sure what the process is.