BananaHemic / Mumble-Unity

Performant Mumble Client For Unity3D
MIT License
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Unity Editor successfully connects to my Mumble server, but Build doesn't. #37

Open oliverpalonkorpi opened 3 years ago

oliverpalonkorpi commented 3 years ago

Unity Editor successfully connects to my Mumble server, but the Build doesn't. I'm using your Example scene.

Here's the murmur server log, I've bolded the lines that came when connecting with the Build:

**2020-09-06 18:01:56.657 1 => <5:(-1)> New connection: 192.168.1.40:58802

2020-09-06 18:01:56.658 Connection: Failed to add flow to QOS** 2020-09-06 18:02:17.524 1 => <6:(-1)> New connection: 192.168.1.40:58805 2020-09-06 18:02:17.525 Connection: Failed to add flow to QOS 2020-09-06 18:02:17.679 1 => <6:(-1)> Client version 1.2.8 (Microsoft Windows NT 10.0.18363.0: MumbleUnity) 2020-09-06 18:02:17.702 1 => Starting voice thread 2020-09-06 18:02:17.716 1 => <6:testOliver1233(-1)> Authenticated 2020-09-06 18:02:17.748 1 => <5:(-1)> Requesting crypt-nonce resync **2020-09-06 18:02:33.200 1 => <5:(-1)> Timeout 2020-09-06 18:02:33.211 1 => <5:(-1)> Connection closed: [-1]** For some reason it leaves the connection hanging (and doesn't apply a username to the build).
oliverpalonkorpi commented 3 years ago

I'm also having some issues with building for Mac OSX. Getting a "System.Windows.Forms.dll assembly is referenced by user code, but is not supported on StandaloneOSX platform. Various failures might follow. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)"

BananaHemic commented 3 years ago

Does this help: https://github.com/BananaHemic/Mumble-Unity/issues/26 For the mac support, I can't really help unfortunately, but iirc that warning is not a huge issue