Baseflow / LottieXamarin

Render After Effects animations natively on Android, iOS, MacOS and TvOS for Xamarin
https://baseflow.com
Apache License 2.0
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iOS PlayMinAndMaxFrame doesnt work as intended #357

Open pmahend1 opened 2 years ago

pmahend1 commented 2 years ago

🐛 Bug Report

PlayMinAndMaxFrame for different frame ranges one after another is not working as intended

https://user-images.githubusercontent.com/21352870/133672090-234c227a-eeef-40be-9dca-a8c6f20f607f.mov

Expected behavior

Reproduction steps

Add a AnimationView in Xamarin forms ,

Dynamically call the frame ranges one after previous completion(OnFinishedAnimation works as intended)

Notice that it doesnt work fine on iOS

If we include text with font family , that also doesnt work (but that is whole different issue may not be supported completely ) : can be ignored.

Configuration

As is Version: 4.0.10 nuget

Platform:

alextorres50 commented 2 years ago

🐛 Bug Report

PlayMinAndMaxFrame for different frame ranges one after another is not working as intended

bug_lottie.mov

Expected behavior

Reproduction steps

Add a AnimationView in Xamarin forms ,

Dynamically call the frame ranges one after previous completion(OnFinishedAnimation works as intended)

Notice that it doesnt work fine on iOS

If we include text with font family , that also doesnt work (but that is whole different issue may not be supported completely ) : can be ignored.

Configuration

As is Version: 4.0.10 nuget

Platform:

  • [x] 📱 iOS
  • [ ] 🤖 Android
  • [ ] 🏁 WPF
  • [ ] 🌎 UWP
  • [ ] 🍎 MacOS
  • [ ] 📺 tvOS
  • [x] 🐒 Xamarin.Forms

any updates? i have the similar bug