Open pmahend1 opened 3 years ago
🐛 Bug Report
PlayMinAndMaxFrame for different frame ranges one after another is not working as intended
bug_lottie.mov
Expected behavior
Reproduction steps
Add a AnimationView in Xamarin forms ,
Dynamically call the frame ranges one after previous completion(OnFinishedAnimation works as intended)
Notice that it doesnt work fine on iOS
If we include text with font family , that also doesnt work (but that is whole different issue may not be supported completely ) : can be ignored.
Configuration
As is Version: 4.0.10 nuget
Platform:
- [x] 📱 iOS
- [ ] 🤖 Android
- [ ] 🏁 WPF
- [ ] 🌎 UWP
- [ ] 🍎 MacOS
- [ ] 📺 tvOS
- [x] 🐒 Xamarin.Forms
any updates? i have the similar bug
🐛 Bug Report
PlayMinAndMaxFrame for different frame ranges one after another is not working as intended
https://user-images.githubusercontent.com/21352870/133672090-234c227a-eeef-40be-9dca-a8c6f20f607f.mov
Expected behavior
Reproduction steps
Add a AnimationView in Xamarin forms ,
Dynamically call the frame ranges one after previous completion(OnFinishedAnimation works as intended)
Notice that it doesnt work fine on iOS
If we include text with font family , that also doesnt work (but that is whole different issue may not be supported completely ) : can be ignored.
Configuration
As is Version: 4.0.10 nuget
Platform: