Lottie is a mobile library for Android and iOS that parses Adobe After Effects animations exported as json with Bodymovin and renders them natively on mobile!
For the first time, designers can create and ship beautiful animations without an engineer painstakingly recreating it by hand. They say a picture is worth 1,000 words so here are 13,000:
All of these animations were created in After Effects, exported with Bodymovin, and rendered natively with no additional engineering effort.
Bodymovin is an After Effects plugin created by Hernan Torrisi that exports After effects files as json and includes a javascript web player. We've built on top of his great work to extend its usage to Android, iOS, and React Native.
Read more about it on our blog post Or get in touch on Twitter (gpeal8) or via lottie@airbnb.com
You can build the sample app yourself or download it from the Play Store. The sample app includes some built in animations but also allows you to load an animation from internal storage or from a url.
A normal sample is:
<forms:AnimationView
x:Name="animationView"
Animation="LottieLogo1.json"
AnimationSource="AssetOrBundle"
Command="{Binding ClickCommand}"
VerticalOptions="FillAndExpand"
HorizontalOptions="FillAndExpand" />
All possible options are:
<forms:AnimationView
x:Name="animationView"
Animation="LottieLogo1.json"
AnimationSource="AssetOrBundle"
AutoPlay="True"
CacheComposition="True"
Clicked="animationView_Clicked"
Command="{Binding ClickCommand}"
FallbackResource="{Binding Image}"
ImageAssetsFolder="Assets/lottie"
IsAnimating="{Binding IsAnimating}"
MaxFrame="100"
MaxProgress="100"
MinFrame="0"
MinProgress="0"
OnAnimationLoaded="animationView_OnAnimationLoaded"
OnAnimationUpdate="animationView_OnAnimationUpdate"
OnFailure="animationView_OnFailure"
OnFinishedAnimation="animationView_OnFinishedAnimation"
OnPauseAnimation="animationView_OnPauseAnimation"
OnPlayAnimation="animationView_OnPlayAnimation"
OnRepeatAnimation="animationView_OnRepeatAnimation"
OnResumeAnimation="animationView_OnResumeAnimation"
OnStopAnimation="animationView_OnStopAnimation"
Progress="{Binding Progress}"
RepeatCount="3"
RepeatMode="Restart"
Scale="1"
Speed="1"
VerticalOptions="FillAndExpand"
HorizontalOptions="FillAndExpand" />
Lottie supports Ice Cream Sandwich (API 14) and above. The simplest way to use it is with LottieAnimationView:
<com.airbnb.lottie.LottieAnimationView
android:id="@+id/animation_view"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:lottie_fileName="hello-world.json"
app:lottie_loop="true"
app:lottie_autoPlay="true" />
Or you can load it programatically in multiple ways. From a json asset in app/src/main/assets:
LottieAnimationView animationView = FindViewById<LottieAnimationView>(Resource.Id.animation_view);
animationView.SetAnimation("hello-world.json");
animationView.Loop = true;
This method will load the file and parse the animation in the background and asynchronously start rendering once completed.
If you want to reuse an animation such as in each item of a list or load it from a network request JSONObject:
LottieAnimationView animationView = FindViewById<LottieAnimationView>(Resource.Id.animation_view);
...
LottieComposition composition = LottieComposition.Factory.FromJson(Resources, jsonObject, (composition) =>
{
animationView.SetComposition(composition);
animationView.PlayAnimation();
});
You can then control the animation or add listeners:
animationView.AddAnimatorUpdateListener(animationListener);
animationView.PlayAnimation();
...
if (animationView.IsAnimating)
{
// Do something.
}
...
animationView.Progress = 0.5f;
...
// Custom animation speed or duration.
ValueAnimator animator = ValueAnimator.OfFloat(0f, 1f).SetDuration(500);
animator.Update += (sender, e) => animationView.Progress = (float)e.Animation.AnimatedValue;
animator.Start();
...
animationView.CancelAnimation();
Under the hood, LottieAnimationView
uses LottieDrawable
to render its animations. If you need to, you can use the the drawable form directly:
LottieDrawable drawable = new LottieDrawable();
LottieComposition.Factory.FromAssetFileName(Context, "hello-world.json", (composition) => {
drawable.SetComposition(composition);
});
If your animation will be frequently reused, LottieAnimationView
has an optional caching strategy built in. Use LottieAnimationView#SetAnimation(String, CacheStrategy)
. CacheStrategy
can be Strong
, Weak
, or None
to have LottieAnimationView
hold a strong or weak reference to the loaded and parsed animation.
You can also use the awaitable version of LottieComposition's asynchronous methods:
var composition = await LottieComposition.Factory.FromAssetFileNameAsync(this.Context, assetName);
..
var composition = await LottieComposition.Factory.FromJsonAsync(Resources, jsonObject);
...
var composition = await LottieComposition.Factory.FromInputStreamAsync(this.Context, stream);
You can animate images if your animation is loaded from assets and your image file is in a
subdirectory of assets. Just call SetImageAssetsFolder
on LottieAnimationView
or
LottieDrawable
with the relative folder inside of assets and make sure that the images that
bodymovin export are in that folder with their names unchanged (should be img_#).
If you use LottieDrawable
directly, you must call RecycleBitmaps
when you are done with it.
If you need to provide your own bitmaps if you downloaded them from the network or something, you can provide a delegate to do that:
animationView.SetImageAssetDelegate((LottieImageAsset asset) =>
{
retun GetBitmap(asset);
});
Lottie supports iOS 8 and above. Lottie animations can be loaded from bundled JSON or from a URL
The simplest way to use it is with LOTAnimationView:
LOTAnimationView animation = LOTAnimationView.AnimationNamed("LottieLogo1");
this.View.AddSubview(animation);
animation.PlayWithCompletion((animationFinished) => {
// Do Something
});
//You can also use the awaitable version
//var animationFinished = await animation.PlayAsync();
Or you can load it programmatically from a NSUrl
LOTAnimationView animation = new LOTAnimationView(new NSUrl(url));
this.View.AddSubview(animation);
Lottie supports the iOS UIViewContentModes
ScaleAspectFit and ScaleAspectFill
You can also set the animation progress interactively.
CGPoint translation = gesture.GetTranslationInView(this.View);
nfloat progress = translation.Y / this.View.Bounds.Size.Height;
animationView.AnimationProgress = progress;
Want to mask arbitrary views to animation layers in a Lottie View? Easy-peasy as long as you know the name of the layer from After Effects
UIView snapshot = this.View.SnapshotView(afterScreenUpdates: true);
lottieAnimation.AddSubview(snapshot, layer: "AfterEffectsLayerName");
Lottie comes with a UIViewController
animation-controller for making custom viewController transitions!
#region View Controller Transitioning
public class LOTAnimationTransitionDelegate : UIViewControllerTransitioningDelegate
{
public override IUIViewControllerAnimatedTransitioning GetAnimationControllerForPresentedController(UIViewController presented, UIViewController presenting, UIViewController source)
{
LOTAnimationTransitionController animationController =
new LOTAnimationTransitionController(
animation: "vcTransition1",
fromLayer: "outLayer",
toLayer: "inLayer");
return animationController;
}
public override IUIViewControllerAnimatedTransitioning GetAnimationControllerForDismissedController(UIViewController dismissed)
{
LOTAnimationTransitionController animationController =
new LOTAnimationTransitionController(
animation: "vcTransition2",
fromLayer: "outLayer",
toLayer: "inLayer");
return animationController;
}
}
#endregion
If your animation will be frequently reused, LOTAnimationView
has an built in LRU Caching Strategy.
Linear Interpolation
Bezier Interpolation
Hold Interpolation
Rove Across Time
Spatial Bezier
Transform Anchor Point
Transform Position
Transform Scale
Transform Rotation
Transform Opacity
Path
Opacity
Multiple Masks (additive)
Multiple Parenting
Nulls
Rectangle (All properties)
Ellipse (All properties)
Polystar (All properties)
Polygon (All properties. Integer point values only.)
Path (All properties)
Anchor Point
Position
Scale
Rotation
Opacity
Group Transforms (Anchor point, position, scale etc)
Multiple paths in one group
Stroke Color
Stroke Opacity
Stroke Width
Line Cap
Dashes
Fill Color
Fill Opacity
Trim Paths Start
Trim Paths End
Trim Paths Offset
Clone this repository and run the LottieSample module to see a bunch of sample animations. The JSON files for them are located in LottieSample/src/main/assets and the orignal After Effects files are located in /After Effects Samples
The sample app can also load json files at a given url or locally on your device (like Downloads or on your sdcard).
Lottie is named after a German film director and the foremost pioneer of silhouette animation. Her best known films are The Adventures of Prince Achmed (1926) – the oldest surviving feature-length animated film, preceding Walt Disney's feature-length Snow White and the Seven Dwarfs (1937) by over ten years The art of Lotte Reineger
Contributors are more than welcome. Just upload a PR with a description of your changes.
Lottie uses Facebook screenshot tests for Android to identify pixel level changes/breakages. Please run ./gradlew --daemon recordMode screenshotTests
before uploading a PR to ensure that nothing has broken. Use a Nexus 5 emulator running Lollipop for this. Changed screenshots will show up in your git diff if you have.
If you would like to add more JSON files and screenshot tests, feel free to do so and add the test to LottieTest
.
File github issues for anything that is unexpectedly broken. If an After Effects file is not working, please attach it to your issue. Debugging without the original file is much more difficult.