issues
search
BattletechModders
/
IRTweaks
Assorted gameplay tweaks for HBS's BattleTech game.
MIT License
8
stars
14
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
IRTweaks fails to load
#82
ahegaosensei
opened
1 year ago
0
fix turret flag for death
#80
CMiSSioN
closed
1 year ago
0
Move multiple event fix from CAC to IRTweaks
#79
IceRaptor
opened
2 years ago
0
Combat Log shows undiscovered mechs
#78
10beep20goto10
opened
2 years ago
0
Small fix
#77
redbatz
closed
2 years ago
0
Added support for external mods to modify CombatLog names
#76
redbatz
closed
2 years ago
0
Headshot percentage chance still shows as 1% although headshot protection is turned off
#75
hongooi73
opened
2 years ago
0
Hospital fix and story building scale
#74
mcb5637
closed
2 years ago
0
Add DamageReductionInCombatHud tweak
#73
BlueWinds
closed
2 years ago
0
Combat Log
#72
xeryx01
closed
1 year ago
1
Extended stats
#71
xeryx01
closed
1 year ago
1
Enemies retain spawn protection?
#70
IceRaptor
opened
2 years ago
1
Need tweak to prevent multiple executions of first round
#69
IceRaptor
opened
2 years ago
1
NO_CAC version
#68
victorlapin
closed
2 years ago
1
move shop state check to method for easy patch
#67
Denadan
closed
3 years ago
0
Skip check on HUDMechArmorReadout_SetHoveredAmor if unit is CUTrooperSquad
#66
IceRaptor
opened
3 years ago
0
Called Shot not highlighting head area, %-chance not switchting
#65
christianerding2
opened
3 years ago
0
Added Hiring Hall Button to left menu
#64
sqparadox
opened
3 years ago
1
Report of Spawn Protection not triggering
#63
IceRaptor
opened
3 years ago
1
Prevent TurnDirectory.StartFirstRound from firing multiple times
#62
IceRaptor
opened
3 years ago
1
Feature request: Gun + pilot ability procs status effect on hit
#61
IceRaptor
closed
3 years ago
1
Feature request: %chance to proc additional stab damage
#60
IceRaptor
closed
3 years ago
1
Using called shot on shutdown or prone target prevents target selection
#59
IceRaptor
opened
3 years ago
0
Add option to disable low funds warning
#58
BlueWinds
closed
3 years ago
0
Allow Called Shot modifiers to be read from a table
#57
IceRaptor
opened
3 years ago
0
FlexibleSensorLock stat Dependency and ActiveProbe
#56
mcb5637
closed
3 years ago
0
HotDrop protection applied multiple times when using manual deploy from CAC
#55
IceRaptor
closed
3 years ago
1
If enum for InjuryReason is out of bounds in pain tolerance, emit a debug log
#54
IceRaptor
closed
3 years ago
1
Bulk scrap popup fires when changing tabs in MechBay
#53
IceRaptor
closed
3 years ago
2
suppress x1 multipliers in tooltips?
#52
ajkroeg
closed
3 years ago
0
Create feature option to disable mechbay store button
#51
IceRaptor
closed
3 years ago
1
Scaled buildings become untargetable
#50
IceRaptor
closed
3 years ago
3
Allow bulk scrap to delineate between parts and stored mechs
#49
IceRaptor
opened
3 years ago
0
Add filter for bulk scrap
#48
IceRaptor
opened
3 years ago
0
Abandoned planets have a disabled store button on left but enabled on right
#47
IceRaptor
opened
3 years ago
0
Make map borders more obvious
#46
IceRaptor
opened
3 years ago
1
Buildings can be scaled multiple times
#45
IceRaptor
closed
3 years ago
1
Can still save in combat from 'save and quit' buttons
#44
IceRaptor
closed
3 years ago
1
Buildings on blackout missions are not scaled
#43
IceRaptor
closed
3 years ago
1
Bulk scrapping fires when entering storage or pre-mission drop
#42
IceRaptor
closed
3 years ago
2
Prevent 'save and quit' option in combat
#41
IceRaptor
closed
3 years ago
1
Add option to bulk sell all chassis
#40
IceRaptor
closed
3 years ago
1
Patches for multi-target need to move to after initializeActor to work with Affinities
#39
IceRaptor
closed
4 years ago
1
SensorLock option to reveal FogOfWar at location
#38
IceRaptor
opened
4 years ago
0
BTA: Modify calledShot to have accuracy bonus but only select location on knockdown, etc
#37
IceRaptor
closed
4 years ago
1
Scale target building health by difficulty
#36
IceRaptor
closed
3 years ago
1
Add statistic that will always ignore head hits
#35
IceRaptor
closed
4 years ago
1
Rounding to 1 issue
#34
bloodydoves
opened
4 years ago
0
Add option to change 'confirm' button in mechlab to 'validate'
#33
IceRaptor
closed
3 years ago
1
Attack on Coromodir (Locura): APC continual sensorlock with FlexibleSensorLock: True.
#32
MadMungo
opened
4 years ago
0
Next