I find collision groups not always convenient to hide shapes when doing a ray cast. For example, when casting a ray from a character controller, I don't want to touch collision groups at all, only hide character's own geometry. This is possible with RayCastable property for TKraftShape, which I've added in in this PR. It would be a very nice thing to have.
I find collision groups not always convenient to hide shapes when doing a ray cast. For example, when casting a ray from a character controller, I don't want to touch collision groups at all, only hide character's own geometry. This is possible with
RayCastable
property forTKraftShape
, which I've added in in this PR. It would be a very nice thing to have.