BeRo1985 / kraft

Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
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TKraftConstraintJointGrab: Need to SetToAwake() RigidBody after change SetWorldPoint() #26

Open and3md opened 2 years ago

and3md commented 2 years ago

Hi, After creating TKraftConstraintJointGrab and changing world point by SetWorldPoint() I need to add SetToAwake() to body start moving. Is it a bug or design decision ?