This is the server for the multiplayer mod BeamMP for the game BeamNG.drive. The server is the point through which all clients communicate. You can write Lua mods for the server, there are detailed instructions on the BeamMP Wiki.
For Linux, you need the runtime dependencies, which are listed below under Runtime Dependencies
Feel free to ask any questions via the following channels:
These values are guesstimated and are subject to change with each release.
TLDR; Issues with the "help wanted" or "good first issue" label or with nobody assigned.
To contribute, look at the active issues. Any issues that have the "help wanted" label or don't have anyone assigned are good tasks to take on. You can either contribute by programming or by testing and adding more info and ideas.
Fork this repository, make a new branch for your feature, implement your feature or fix, and then create a pull-request here. Even incomplete features and fixes can be pull-requested.
If you need support with understanding the codebase, please write us in the Discord. You'll need to be proficient in modern C++.
We only allow building unmodified (original) source code for public use. master
is considered unstable and we will not provide technical support if such a build doesn't work, so always build from a tag. You can checkout a tag with git checkout tags/TAGNAME
, where TAGNAME
is the tag, for example v3.4.1
. See the tags for possible versions/tags, as well as the releases to check which version is marked as a release/prerelease. We recommend using the latest release.
The code itself supports (latest stable) Linux, Windows and FreeBSD. In terms of actual build support, for now we usually only distribute Windows binaries and Linux. For any other distro or OS, you just have to find the same libraries listed in Runtime Dependencies further down the page, and it should build fine.
Recommended compilers: MSVC, GCC, CLANG.
You can find precompiled binaries under Releases.
On Linux, you need some dependencies to build the server (on Windows, you don't):
liblua5.3-dev curl zip unzip tar cmake make git g++
You can install these with your distribution's package manager. You will need sudo or need root for ONLY this step.
The names of each package may change depending on your platform.
If you are building for ARM (like aarch64), you need to run export VCPKG_FORCE_SYSTEM_BINARIES=1
before the following commands.
You can build on Windows, Linux or other platforms by following these steps:
git clone --recursive https://github.com/BeamMP/BeamMP-Server
.cd BeamMP-Server
.git checkout tags/v3.4.1
- Possible versions/tagscmake -S . -B bin -DCMAKE_BUILD_TYPE=Release
- this can take a few minutes and may take a lot of disk space and bandwidth.cmake --build bin --parallel --config Release -t BeamMP-Server
.bin/
.When you make changes to the code, you only have to run step 4 again.
Building is only supported for major release branches of FreeBSD that are currently not EOL. The build process is the same as on Linux, although build dependencies can be universally installed from ports via pkg:
pkg install git cmake-core zip bash devel/ninja devel/pkgconf lua53
After installing the necessary build dependencies, follow the Linux build instructions beginning from step 3. Beware that running the initial cmake command will compile vcpkg from source, as vcpkg has no native FreeBSD port - this may take some time.
On systems with a single logical CPU core, make
may fail to build the server when using the --parallel
option when calling CMake. If you see error messages related to make, simply omit the --parallel
from the command: cmake --build bin --config Release -t BeamMP-Server
.
These are needed to run the server.
Debian, Ubuntu and friends: liblua5.3-0
Other Linux distros: liblua
of some kind.
Windows: No libraries.
The BeamMP project is supported by community donations via our Patreon. This brings perks such as Patreon-only channels on our Discord, early access to new updates, and more server keys.