Bedrock-OSS / bedrock-boost

MIT License
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bedrock-boost

npm version

A utility library to streamline the development process for Minecraft Bedrock's Script API, providing essential tools for vector operations, polyfills, and time measurements.

Features

  1. Vec3 Class: Simplify and enhance vector operations.
  2. playerPolyfill: Implements unsupported functions in Player class. Currently supports:
    • applyImpulse: Apply an impulse to a player.
    • clearVelocity: Clears the velocity of a player.
  3. consolePolyfill: Enhance console.log to display messages in the chat as well.
  4. Timings Class: Granular time measurement made easy. Functions include:
    • begin(operation:string): Begin a timing operation.
    • end(): Conclude the timing operation.
  5. Logging: Log messages with different levels and filters:
    • Adds a way to filter messages by tags (e.g. player, entity, block).
    • Adds a way to filter messages by levels (e.g. info, warn, error).
  6. ChatColor Class: Simplifies chat color formatting.
  7. ColorJSON Class: JSON formatter for usage in chat messages. Simply use ColorJSON.DEFAULT.stringify function to convert any value to a JSON string with color formatting.
  8. PulseScheduler: A simple scheduler, that processes all items once in a set period of time to avoid load spikes.

Installation

npm install @bedrock-oss/bedrock-boost

Usage

Vec3 Class

Documentation

import { Vec3 } from "@bedrock-oss/bedrock-boost";
import { world } from "@minecraft/server";

world.beforeEvents.itemUse.subscribe((event) => {
  event.source.applyImpulse(Vec3.from(event.source.getViewDirection()).setY(0).normalize().multiply(2));
})

Logger

Documentation

import { Logger } from "@bedrock-oss/bedrock-boost"

const log = Logger.getLogger("main", "tag1", "tag2");
log.info("Hello, Minecraft World!");

It also includes 2 commands to control the logging system:

scriptevent logging:level <level either as string or as a number>
# or
scriptevent log:level <level either as string or as a number>

scriptevent logging:filter <comma separated tags>
# or
scriptevent log:filter <comma separated tags>

ChatColor and ColorJSON classes

Documentation

import { Logger } from "@bedrock-oss/bedrock-boost"

const log = Logger.getLogger("main", "tag1", "tag2");
log.info("Hello, Minecraft World!");

playerPolyfill

import { Direction, world } from "@minecraft/server";
import { Vec3 } from "@bedrock-oss/bedrock-boost";
import { Polyfill } from "@bedrock-oss/bedrock-boost"

Polyfill.installPlayer();

world.getAllPlayers().forEach(player => {
  // Apply an impulse to the player
  player.applyImpulse(Vec3.from(Direction.Up).multiply(2));
});

consolePolyfill

import { Polyfill } from "@bedrock-oss/bedrock-boost"

Polyfill.installConsole();

// Log messages in the game world
console.log("Hello, Minecraft World!");

Timings Class

import { Timings } from "@bedrock-oss/bedrock-boost"

Timings.begin("big operation 1");
// Some operations...
// Beginning another operation will automatically end the previous one
Timings.begin("big operation 2");
// Some operations...
Timings.end();

PulseScheduler

import { PulseScheduler } from "@bedrock-oss/bedrock-boost"

// Define a processor function to apply an effect to an entity
const applyEffect = (entity) => {
    // Example function applying an effect to the entity
    console.log(`Applying effect to entity: ${entity}`);
};

// Create a PulseScheduler with a 100-tick interval
const entityEffectScheduler = new PulseScheduler(applyEffect, 100);

// Add entities to the scheduler
entityEffectScheduler.add("Entity1");
entityEffectScheduler.add("Entity2");

// Start the scheduler to begin processing entities
entityEffectScheduler.start();

Contributing

Feel free to raise an issue or submit a pull request if you have any improvements or features to suggest.

License

This project is licensed under the MIT License.