The first thing to do is: Initialize the MythicMobs mob as an AnimatorStand. This can be done with this mechanic:
- asinit{anim=Example.anim;plate=false;mobtype=mythicmob;autoinit=false;animspeed=0} @self ~onSpawn 1
This skill will setup the AnimateStand and assign the animation "Example.anim" to it. The option plate is optional. If false the armorstand will have no plate. The animation will only be loaded if it wasnt already cached befor. Now the mob is ready to be animated.
- aschange{anim=flip.anim;animspeed=xx} @self
This skill allows to change the animation. Useful for different animations on different events like damage attack and that stuff.
With this skill you can pause the animation.
- asPause @self
Simple as that. There are no other options.
- asRun @self
Also pretty simple. No other options here neither.
- AnimateStandPaused{a=true/false}
Meet the condition if the animation is paused or not if not.
- isAnimateStand
Meet the condition if the MythicMob is an AnimateStand or false if not.
- aimobtargetdistance{d=RangedValue;a=true/false}
Meet the condition if the animatorstand have a aimob and that aimob have a target where the distance rangedvalue meet or not.
@aitarget
If the animatorstand has an aimob use this targeter to target the aimobs target inside the animatorstand skills.
Examples:
animator:
Type: armor_stand
Options:
HasArms: true
ItemBody: COS_GreenChest
ItemFeet: COS_BlueFeet
ItemHand: COS_IronSword
ItemHead: BlackbeardHead
ItemLegs: COS_YellowLegs
Riding: Rudolf
Skills:
- asinit{anim=Example.anim} @self ~onSpawn 1
- asanimate{anim=Example.anim;r=20;d=0} @self ~onTimer:20 1
Rudolf:
Mobtype: rabbit
Options:
MovementSpeed: 0.1
PreventRenaming: true
Skills:
- potion{type=INVISIBILITY;duration=4000;level=1} @self ~onSpawn 1
Example for MOVESTOPP & MOVESTART:
moonwalker:
Type: armor_stand
Options:
Small: true
HasArms: true
ItemBody: COS_GreenChest
ItemFeet: COS_BlueFeet
ItemHand: COS_IronSword
ItemHead: BlackbeardHead
ItemLegs: COS_YellowLegs
Skills:
- asinit{anim=Example1.anim;mobtype=aimob} @self ~onSpawn
- asanimate{r=20;d=0} @self ~onTimer:20
- aspause @self ~onSignal:MOVESTOPP
- asrun @self ~onSignal:MOVESTART
- skill{s=makeAttack} @trigger ~onAttack
- skill{s=playDamage} @trigger ~onDamaged
- message{msg="You killed me!"} @trigger ~onSignal:DEATH
aimob:
Type: pigzombie
Options:
Silent: true
PreventOtherDrops: true
playDamage:
Cooldown: 1
Skills:
- aschange{anim=flip.anim} @self
- delay 15
- aschange{anim=Example1.anim} @self
makeAttack:
Cooldown: 1
Skills:
- aschange{anim=winke.anim} @self
- delay 8
- damage{a=0.5} @trigger
- delay 8
- aschange{anim=Example1.anim} @self
moonwalker:
Type: armor_stand
Options:
HasArms: true
ItemBody: COS_GreenChest
ItemFeet: COS_BlueFeet
ItemHand: COS_IronSword
ItemHead: BlackbeardHead
ItemLegs: COS_YellowLegs
Skills:
- asinit{anim=Example1.anim;mobtype=aimob} @self ~onSpawn
- asanimate{r=20;d=0} @self ~onTimer:20
- skill{s=makeAttack} @trigger ~onAttack
- skill{s=playDamage} @trigger ~onDamaged
- message{msg="You killed me!"} @trigger ~onSignal:DEATH
aimob:
Type: pigzombie
Options:
Silent: true
PreventOtherDrops: true
AIGoalSelectors:
- 0 clear
- 1 meleeattack
- 2 randomstroll
- 3 float
AITargetSelectors:
- 0 clear
- 1 players
skillfile:
playDamage:
Cooldown: 1
Skills:
- aschange{anim=flip.anim} @self
- delay 15
- aschange{anim=Example1.anim} @self
makeAttack:
Cooldown: 1
Skills:
- aschange{anim=winke.anim} @self
- delay 8
- damage{a=0.5} @trigger
- delay 8
- aschange{anim=Example1.anim} @self
Example animfile:
interpolate
length 16
frame 0
Armorstand_Position 0.0 0.0 0.0 0.0
Armorstand_Middle -1.7735 -1.9591 0
Armorstand_Right_Leg 0 4.7462 12.0494
Armorstand_Left_Leg 0 -5.2681 -6.6472
Armorstand_Left_Arm 6.1476 0 -42.2486
Armorstand_Right_Arm 0 -3.1448 41.9762
Armorstand_Head 0 -24.967 -0.4532
frame 7
executeSkill particlestest @PIR{r=5}
Armorstand_Position 0.0 0.0 0.0 0.0
Armorstand_Middle 0 0 -2.4842
Armorstand_Right_Leg 0 0 13.5406
Armorstand_Left_Leg 0 -6.5557 -15.3523
Armorstand_Left_Arm -8.7445 0 -151.9446
Armorstand_Right_Arm 10.178 0 154.3655
Armorstand_Head 9.236 2.7374 -9.5706
frame 15
Armorstand_Position 0.0 0.0 0.0 0.0
Armorstand_Middle -1.7735 -1.9591 0
Armorstand_Right_Leg 0 4.7462 12.0494
Armorstand_Left_Leg 0 -5.2681 -6.6472
Armorstand_Left_Arm 6.1476 0 -42.2486
Armorstand_Right_Arm 0 -3.1448 41.9762
Armorstand_Head 0 -24.967 -0.4532
Skill file:
particlestest:
Skills:
- particles{particle=heart;amount=8;vSpread=0.5;hSpread=0.5;Spped=0.01;yoffset=1}