Closed Longstrider closed 1 year ago
First install git, nodejs and yarn, then follow: https://github.com/BernhardPosselt/pf2e-kingmaker-tools#git
You need to edit it in the source code right here https://github.com/BernhardPosselt/pf2e-kingmaker-tools/blob/master/src/camping.ts#L213 and run yarn run build a second time.
Regarding the uuid field, you can find that one in the rules section of the item . You need to do this after every update for now.
Should be straight forward I hope?
Macro is right here btw, although in TypeScript so not directly executable. https://github.com/BernhardPosselt/pf2e-kingmaker-tools/blob/master/src/camping.ts#L639-L781
Yeah, I think I'll manage it. Thank you very much, you're truly a livesaver!
I'll add something to make it configurable during the next week probably, too tired today ;) Will let you know in the ticket.
PS: I'm usually available on https://discord.com/invite/pf2e (putty)
Added it and published it under 0.0.18
Added it and published it under 0.0.18
Oh, that's so amazing! Greatly appreciate it!
Hey! Sorry to bother you through an issue - I found no other way to contact you. If I was to edit the recipes links in the macro, how would I do that? I know the basics, but the macro itself reads "game.pf2eKingmakerTools.macros.discoverSpecialMealMacro(actor)". I've found the template in the module's folder, but for the life of me I can't find where is the macro itself and how I can edit it - if it's possible only having the module files. If you could help, I'd really really appreciate it. Thank you for your hard work.