This module ships all OGL licensed rules to run the Kingdom, Camping and Weather rule systems for the most popular adventure for PFRPG 2e.
Documentation is included in a journal inside FoundryVTT!
All PFRPG 2e content uses the Open Gaming License. If you find non OGL content, please file an issue and I'll get it removed ASAP. I've tried my best to scrub existing content, but there might still be leftovers.
The source code is licensed under the AGPLv3 license, except for the src/jsMain/kotlin/com/foundryvtt folder which is licensed under Apache License 2.0.
All images in the img/structures and img/camping/backgrounds are licensed under CC0 - Public Domain by Mark Pearce. They were generated and retouched using a MidJourney subscriber account. According to their Terms of Service, subscribers to MidJourney that are not part of a company own all the generated images.
The package is available through the module registry
This module ships with implementations for all the extra mechanics provided in the best sandbox PFRPG 2e adventure, including optional and popular homebrew from Vance & Kerenshara:
You can look up my tips and house rules here
If you've enabled the official module, the following things are automatically taken care of:
If you are interested in hacking on the code base, take a look at the Kotlin JS Primer for a quick intro on how to interact with the js api.
Install the following things:
First, clone the repository into a local folder, e.g. /home/bernhard/dev:
cd /home/bernhard/dev
git clone https://github.com/BernhardPosselt/pf2e-kingmaker-tools.git
Then link this directory to your foundry data folder:
ln -s /home/bernhard/dev/pf2e-kingmaker-tools/ /home/bernhard/.local/share/FoundryVTT/Data/modules/pf2e-kingmaker-tools/
Run the package task to build everything from scratch:
./gradlew build
Then, you can keep building the project using:
./gradlew assemble
or if you want to both build it and run its tests:
./gradlew build
To execute tests run:
./gradlew jsTest
Finally, start foundry
cd dev/FoundryVTT-12.330/
./foundryvtt
You can release a new version using:
GITHUB_TOKEN="token_here" FOUNDRY_TOKEN="token_here" ./gradlew release
Some files are in JSON rather than actual code. To get autocompletion for these in IntelliJ, you need to enable custom schemas.
In settings, go to Languages & Frameworks > Schemas and DTDs > JSON Schema Mappings.
Click on the + to add a new mapping for each schema. Then add the following (see a list of values further down below):
Schemas: