BernhardPosselt / pf2e-kingmaker-tools

A collection of utilities to run Kingmaker in FoundryVTT
GNU Affero General Public License v3.0
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Assets for missing images #76

Closed MarkPearce closed 4 weeks ago

MarkPearce commented 1 month ago

structures.zip

I created these assets with genAI and some retouching.

The path for the bridge asset shares the same filename. So i changed that to Bridge, Stone.webp and Bridge, Wood.webp

otherwise they all match the paths given.

BernhardPosselt commented 1 month ago

What license are those under? Can you check your AI tool?

BernhardPosselt commented 1 month ago

Another thing: if the AI was trained using Forgotten Adventure assets for instance, I'm pretty sure that their license would apply here as well which is incompatible with this module's license. It's a bit of a minefield and we should nail down licensing before integrating these.

MarkPearce commented 1 month ago

I have no insight into the training data, I used mid-journey V6 (standard subscriber)

I provide these for use under CC0 - Public Domain https://creativecommons.org/publicdomain/zero/1.0/

MarkPearce commented 1 month ago

The path for bridge and bridge, stone still share the same filename. they should be:

pf2e-kingmaker-tools-tokens/structures/Bridge%2C%20Wood.webp pf2e-kingmaker-tools-tokens/structures/Bridge%2C%20Stone.webp

MarkPearce commented 1 month ago

just been reading your house rules, here's one more structure

Aiudara Gate.zip

BernhardPosselt commented 1 month ago

The path for bridge and bridge, stone still share the same filename. they should be:

pf2e-kingmaker-tools-tokens/structures/Bridge%2C%20Wood.webp pf2e-kingmaker-tools-tokens/structures/Bridge%2C%20Stone.webp

Should not anymore, can you take a look?

MarkPearce commented 1 month ago

Images fix'd, but did you mean to set the min version to 12? I haven't updated my server yet, so i tested it on a clone, updated to 12. .

BernhardPosselt commented 1 month ago

Yes, I've been releasing v12 only updates for 2 months. No more support for V11 unfortunately due to API breakage.