BinaryLip / ScheduleViewer

A Stardew Valley mod that adds 2 new menus for viewing NPCs' schedules.
GNU General Public License v3.0
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ScheduleViewer

Adds two new menus that show the schedules for NPCs. The main menu shows the previous, current, and next schedule entries for each NPC. It will also show an "!" icon next to a character's name if they have an active quest associated with them. If you hover over a schedule entry it shows which specific tile the NPC is on in that location, which direction they are facing, and which sprite animation will be playing. On click, a second menu opens showing the full schedule for that NPC as well as their current location and if they can receive a gift today.

Install

Install the latest version of SMAPI. Download this mod and unzip it into Stardew Valley/Mods. Run the game using SMAPI.

Config Options

setting default what it does
ShowSchedulesKey V the key to open the Schedule Viewer
UseAddress true use Pelican Town address instead of "Home of ..." for schedule entries i.e. "2 Willow Lane" instead of "Home of Emily & Haley". (Changes may not take effect until the next day.)
DisableHover false don't show tile, facing direction, and animation info on hover
UseLargerFontForScheduleDetails false use a larger font size on the Schedule Details page (longer location names may get cut off if enabled)
NPCSortOrder Alphabetical Ascending the order the NPCs are sorted in the Schedule Viewer (Alphabetical/Heart Level & Ascending/Descending)
Filters
OnlyShowMetNPCs false hides NPCs the farmer hasn't met yet
OnlyShowSocializableNPCs true hides NPCs you can't socialize with i.e. Gunther or Sandy before the bus is repaired
IgnoredNPCs Dwarf, Krobus, Wizard hides the listed NPCs. Prepending a value with \"^\" will match any names that start with that value (ex: \"^Ha\" will hide both Haley and Harvey)

Compatibility

Works with Stardew Valley 1.6+ on Windows/Linux/Mac

Works in single-player and multiplayer (mods need to match for it to be accurate).

Works with mods that change NPC schedules

Custom NPCs (like those from SVE and RSV) are fully supported

Custom Locations are fully supported.

No known mod conflicts

Specific Mod Integrations

To integrate your mod see the author guide for more info.

Translations

Mods can be translated into any language supported by the game, and SMAPI will automatically use the right translations.

Contributions are welcome! See Modding:Translations on the wiki for help contributing translations.

(❑ = untranslated, ↻ = partly translated, ✓ = fully translated)

Language Main Mod Status SVE Add-on Status Contributors
Chinese RegenLicht, Awassakura, HanaGee
French YoshY, CaranudLapin
German  
Hungarian  
Italian  
Japanese  
Korean cheesecats
Portuguese Sxdic
Russian  
Spanish 36095
Turkish KzyNothh

See also