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Gear3Engine-Issues
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Allow updating control bindings while in-game.
#1258
JSideris
opened
3 years ago
0
Handle inputs disconnecting and being reconnected to a different index.
#1257
JSideris
closed
3 years ago
0
Formalize screen size modes.
#1256
JSideris
closed
2 years ago
0
Hide in-game mouse cursor and replace with a custom canvas cursor (configurable by game).
#1255
JSideris
opened
3 years ago
0
Visual rotation/orientation should come from the physics engine when it's available.
#1254
JSideris
opened
3 years ago
0
Toggle switch.
#1253
JSideris
closed
3 years ago
0
Consider using beforeunload to capture mouse forward and back events.
#1252
JSideris
opened
3 years ago
0
Allow input UI to be stylized by the game developer.
#1251
JSideris
opened
3 years ago
0
Fancy icons for different input types.
#1250
JSideris
closed
3 years ago
0
Ability to load an input profile from a string (local storage).
#1249
JSideris
closed
3 years ago
0
Ability to save input profile to a string (local storage).
#1248
JSideris
closed
3 years ago
0
Nice binding names for the UI.
#1247
JSideris
closed
3 years ago
0
Modifier key bindings.
#1246
JSideris
closed
3 years ago
0
Default bindings that can be set per game.
#1245
JSideris
closed
3 years ago
0
Ability to clear bindings.
#1244
JSideris
closed
3 years ago
0
Highlight relevant input when setting bindings.
#1243
JSideris
closed
3 years ago
0
Accept up to 3 bindings per input. 1 for axes.
#1242
JSideris
closed
3 years ago
0
OOTB UI for bindings shipped with engine.
#1241
JSideris
closed
3 years ago
0
Ability to set gamepad axis sensitivity.
#1240
JSideris
closed
3 years ago
0
Ability to invert gamepad axis.
#1239
JSideris
closed
3 years ago
0
Bindable mouse button inputs.
#1238
JSideris
closed
3 years ago
0
Accept mouse wheel as an input (for momentary inputs, toggels, etc).
#1237
JSideris
closed
3 years ago
0
Wheel scroll shouldn't be possible to bind to sustaining inputs.
#1236
JSideris
closed
3 years ago
0
Ability to set gamepad axis sensitivity.
#1235
JSideris
closed
3 years ago
0
Ability for + and - axis on gamepad to be used for push buttons.
#1234
JSideris
opened
3 years ago
0
Engine to manage all game inputs and bindings, and assign values to UserController.
#1233
JSideris
closed
3 years ago
0
Axis input shouldn't accept button presses.
#1232
JSideris
closed
3 years ago
0
Accept gamepad bindings.
#1231
JSideris
closed
3 years ago
0
Materials and friction.
#1230
JSideris
opened
3 years ago
0
Ability to temp store control bindings to localstorage.
#1229
JSideris
closed
3 years ago
0
Living object as a decorator.
#1228
JSideris
closed
3 years ago
0
Off the shelf control binding web page (optional per game).
#1227
JSideris
closed
3 years ago
0
Ability to bind gamepad inputs.
#1226
JSideris
closed
3 years ago
0
Completely dynamic key/mouse binding system.
#1225
JSideris
closed
3 years ago
0
Game engine should handle window resizes and update the canvas.
#1224
JSideris
closed
2 years ago
0
Gamepad support.
#1223
JSideris
closed
3 years ago
0
Add html headers to allow for high-precision performance.now calls.
#1222
JSideris
opened
3 years ago
0
Concept of a remote and local ID.
#1221
JSideris
closed
2 years ago
0
Offline objects in online games.
#1220
JSideris
closed
2 years ago
0
Resolution for AI
#1219
JSideris
opened
3 years ago
2
Get rotations for 2D objects from physics engine rather than having gfx seperate.
#1218
JSideris
opened
3 years ago
0
Apply impulse to a relative point on a 2D body.
#1217
JSideris
opened
3 years ago
0
Living as a decorator.
#1216
JSideris
closed
3 years ago
0
Asset management for the engine.
#1215
JSideris
opened
3 years ago
0
Generalized sfx in the engine.
#1214
JSideris
opened
3 years ago
0
Type registration for decorator data.
#1213
JSideris
opened
3 years ago
0
Remove setup functions.
#1212
JSideris
closed
2 years ago
0
Robot as a decorator.
#1211
JSideris
closed
3 years ago
0
Physical as a decorator.
#1210
JSideris
closed
3 years ago
0
Drawable as a decorator.
#1209
JSideris
closed
3 years ago
0
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