Bluefissure / MultiHit

Split flytext to match animation swings
GNU General Public License v3.0
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Multiple iterations of the same skill & weird delay with custom VFX #14

Closed WarpedEdge closed 1 month ago

WarpedEdge commented 9 months ago

Hi! Quick 2 questions below:

  1. I am seeing multiple of the same iterations of a skill, e.g. Spinning Edge #xxxx when creating a new multi-hit. Is there a reason for multiple of them and how do I know which one to use?

  2. I used the m-hit for the ninja remake for spinning edge and it works flawlessly, but for some reason when i change the vfx from nin-remake to nier ninja, the animation is longer yes, but the fly text does not appear till the way end, even though it should start at the delay of 0. Is there a reason for this? Is this something the user needs to adjust another's VFX mod for the ttmp to start sooner?

Bluefissure commented 9 months ago
  1. If you use /xllog and turn the level to Debug+, it will log out the action id when you use any actions. (remember to turn it off afterwords or your log file will be large)
  2. In vfx there's also a parameter that controls the flytext delay, you should be able to change it in vfxeditor.
WarpedEdge commented 9 months ago

Gotcha Ill try that and get back with the results :) Hoping this would help others as well presenting my findings and how i fixed it...if im smart enough to fix it hah.

On Tue, Dec 12, 2023 at 11:11 AM Bluefissure @.***> wrote:

  1. If you use /xllog and turn the level to Debug+, it will log out the action id when you use any actions. (remember to turn it off afterwords or your log file will be large)
  2. In vfx there's also a parameter that controls the flytext delay, you should be able to change it in vfxeditor.

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