Split the flytext of action damage into multiple.
Install by installing from Dalamud's plugin manager (after enabling testing exclusive in settings).
Open config window by /mhit
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A lot of the code is thankfully copy-pasted from DamageInfoPlugin.
Of cause no, all of the changes are client-side and only affect flytext, it won't make any difference to the data you send to / receive from the game server, nor will it affect any dps data parsed by ACT / FFLogs.
The flytext is retrived by the text in it (because it doesn't have action info), so if you change the names of action, the flytext cannot be matched by the unchanged action name in the game data.
Same reason, if you have multiple multihits enabled for the same action, only one will take effect.
It will. I use CN client for developing & testing latest features first (because of the subscription), and I'll make another repo for distributing it for Intl clients.
Multhit aims to enhance the combat feedback for players who pursue a sense of hitting. Of course, this will inevitably sacrifice some practicality. If you don't care about these or care more about observing the exact damage value of each skill, then Multhit will be meaningless (for more user cases, please check the mods from the one and only papachin for details).
Multhit is not recommended for use in high network latency environments.
The splitted flytext is triggered by the in-game ones, and there's always a delay for most actions, which is defined in the TMB files. In most cases, Multhit is best used with TMB modification. It is recommended to set the start time of flytext in TMB to 0 (3 for AOE skills). The VFXEditor is a good tool to make the modification.
Make sure to click "apply change" after modifying to apply the changes.
The colors only works when the alpha(transparency) is not 0. Please also modify the transparency value on the right bar when modifying the color.
As mentioned in 1, all modifications only affect your flytext display, so your actual damage will never change. In most cases, it is not recommended to enable the interruption option unless you have installed some VFX mods that can be interrupted (such as Papachin's NERO-GNB's Keen Edge series skills).
Finalhit can display the total damage of this attack after the last hit. If you want to visually see the real total damage of each skill, you can try it (it will also be interrupted if the interruption option is enabled).
Make sure the sum of hit percentage doesn't exceed 100%, or the exceeding ones will get removed after applying changes.