Open steeben opened 1 year ago
If the color has alpha=0, then it's the same as what it was, without any modification.
The problem might be the splitted flytext cannot be parsed by some plugins.
Since I don't know how other plugins does the coloring or altering of the flytext, I cannot make it compatible with every other (1st or 3rd party) plugins. Even for 1st party plugins like Hit it! Joe!
will break the multihit functionality.
I think the best way is to disable multihit for the specific positional actions, as a trade off.
It can interact with other plugins now!
However, it still requires other plugin to make possible changes (such as DamageInfoPlugin
). We may need to cooperate one day.
See details in https://github.com/Bluefissure/MultiHit/releases/tag/v0.0.0.19
Right now, the text coloring affects other plugins I use such as Avarice which will recolor flytext based on whether or not a positional attack was hit correctly.
With MultiHit installed, that functionality no longer works even with the alpha set to zero. I assume even though alpha is set to zero, it is still affecting the text color, preventing Avarice from being able to alter the flytext color.
A toggle to completely disable color formatting might fix this?