A Minecraft plugin that replaces players who log out during combat with an NPC to be killed instead.
Have you ever engaged in an intense PvP battle, only to have your opponent disconnect abruptly? It’s frustrating, right? You’ve meticulously set up a trap, but they slip away because you missed their exact disconnection point. Cowards ruin the thrill of combat.
Introducing Cowardless, the ultimate plugin for Minecraft warriors. Say goodbye to cowardly opponents who vanish mid-fight. Here’s how it works:
In the config.yml
(Spigot/Paper), you can adjust how long a player is considered to be in combat, and how long a clone lasts before despawning. You can also turn on a logger that will print to the console when an NPC is spawned or despawned, and a feature that will add the red vignette effect to a player when they are in combat, so that they know not to disconnect. You can also exempt some disconnection reasons from spawning NPCs (this feature is Paper only).
If you have any ideas or feature requests for the plugin, feel free to share them in the repo's discussions.