issues
search
Bombfuse
/
emerald
A 2D rust game engine focused on portability.
MIT License
558
stars
16
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
WGPU Migration - 0.3.0
#202
Bombfuse
closed
1 year ago
2
Dependency conflict
#201
coldloaded
closed
1 year ago
7
fix(input): Actions now support separate gamepads
#200
Bombfuse
closed
2 years ago
0
add clear_sounds
#199
Bombfuse
closed
2 years ago
0
fix(): Expose serde, bump version
#198
Bombfuse
closed
2 years ago
0
fix(ent) ent load config
#197
Bombfuse
closed
2 years ago
0
feat(ent file): Emerald prefabs (kinda)!
#196
Bombfuse
closed
2 years ago
0
feat(docs): Add barebones documentation
#195
Bombfuse
closed
2 years ago
0
Update readme #fix81
#194
Bombfuse
closed
2 years ago
0
Migrate to monorepo, add initial workspaces for editor and docs
#193
Bombfuse
closed
2 years ago
0
feat(testing): Add world unit testing
#191
Bombfuse
closed
2 years ago
0
Sprites example - spawn & move
#190
nezvers
closed
2 years ago
0
Add Actions to Input
#189
Bombfuse
closed
2 years ago
0
Batch rendering
#188
nezvers
closed
2 years ago
0
Input handler for actions
#187
nezvers
opened
2 years ago
1
Hotreload example explanation
#186
nezvers
opened
2 years ago
3
added pixel_snap render setting
#185
YuviTz1
closed
2 years ago
0
Update mq version
#184
Bombfuse
closed
2 years ago
0
User Level Shaders
#183
Bombfuse
opened
2 years ago
3
Fix miniquad version
#182
MilimTheTrueOne
closed
2 years ago
0
Video Player Component
#181
Bombfuse
opened
2 years ago
0
Upgrade miniquad
#180
Bombfuse
closed
2 years ago
0
Add unit tests for rectangle
#179
Bombfuse
closed
2 years ago
0
Tilemap Culling - Cull tiles not within view of camera
#178
Bombfuse
opened
2 years ago
0
Add profiling API
#177
Bombfuse
closed
2 years ago
0
Make Emerald backend agnostic
#176
Bombfuse
closed
2 years ago
0
Fix emd.screen_size()
#175
Bombfuse
closed
2 years ago
0
Add "PixelSnap" as a rendering setting, default to true
#174
Bombfuse
closed
2 years ago
0
Fix pixel snapping
#173
Bombfuse
closed
2 years ago
0
Fix unused import warnings
#172
sapir
closed
2 years ago
0
Fix rendering + Version Bump
#171
Bombfuse
closed
2 years ago
0
Autotilemap
#170
Bombfuse
closed
2 years ago
1
BREAKING CHANGES: Update rapier version
#169
Bombfuse
closed
2 years ago
2
Update miniquad version
#168
Bombfuse
closed
2 years ago
0
Upgrade to miniquad version
#167
Bombfuse
closed
2 years ago
0
Lock in the 0.3.1alpha for miniquad until we have time to upgrade
#166
Bombfuse
closed
2 years ago
0
DrawPolygon
#165
Bombfuse
closed
1 year ago
0
Barebones Tilemap component implementation
#164
Bombfuse
closed
2 years ago
0
Fix compilation with physics feature disabled
#163
sapir
closed
2 years ago
0
Add visible field to ColorRect and UIButton
#162
sapir
closed
2 years ago
0
Support rendering with multiple cameras
#161
sapir
closed
2 years ago
1
Add a function to get text metrics
#160
sapir
opened
2 years ago
0
Implement aseprite animation direction field
#159
sapir
closed
2 years ago
0
Fix bounds check for centered sprites with automatic sizing
#158
sapir
closed
2 years ago
0
Fix Hotreload + Aseprite features
#157
Bombfuse
opened
2 years ago
0
Support loading aseprite files directly
#156
sapir
closed
2 years ago
1
Reduce aseprite cloning
#155
sapir
closed
2 years ago
0
Refactor draw_world() to reduce duplicated code
#154
sapir
closed
2 years ago
0
Add Default impl for World
#153
sapir
closed
2 years ago
0
Rectangle helpers
#152
sapir
closed
2 years ago
0
Previous
Next