Open Best-JelloBeanz opened 1 year ago
the idea I had for armor and accessories was basically a souls like system with different pieces on different body parts
also you may have been thinking of a crafting system
also you may have been thinking of a crafting system
Could you please elaborate on that a bit?
what you may have been missing. It doesn't really matter right now though
If you're looking at this before basic inventory and item functionality are implemented, please go elsewhere.
Preconditions
Proper Inventory Requirements
The armor and accessory system is souls like, in the aspect that there are dedicated slots for different types of accessories, which are equipped on specific body parts.
Note: I feel like I'm missing something here Please reply to this if you think there is anything I may have missed, or may need to expand upon etc.