A Quake-like controller for Godot.
Github Version: Godot 3.5
Updated Version: Godot 4.2.1 Mono
Testing E1M2 (without the roof)
The aim of this project is to provide Godot developers with a robust character controller that delivers a similar level of responsiveness as Quake and Half-Life.
The complete controller will be able to climb ladders, jump, crouch and swim and climb steps and low geometry.
Features:
[ Upcoming Update ]
Please be aware that the next update will not be game-ready. The next update solely focused on re-writing player vs static geometry collision. Additional collision functions, like colliding with moving objects or raycasting, have not been programmed yet.
The next update uses C# scripting, so only Mono engine builds will work
The scope of this project will evolve over time as more features are implemented and completed.
[ Upcoming Update ]
[ Upcoming Update ]
This project is under the GNU v3 license. I would highly appreciate a credit if you use this in your project(s).