issues
search
C7-Game
/
Prototype
An early-stage, open-source 4X strategy game
https://c7-game.github.io/
MIT License
34
stars
9
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Initial dummy units should only be added if they exist in the scenario
#284
QuintillusCFC
closed
2 years ago
0
282 - Fixed Seed
#283
QuintillusCFC
closed
2 years ago
1
Allow setting a fixed random seed
#282
QuintillusCFC
closed
2 years ago
2
273 - Fix slow explorer pathing
#281
QuintillusCFC
closed
2 years ago
0
Log to a file by default
#280
QuintillusCFC
closed
2 years ago
4
[Scratchpad] This PR is for extracting my changes into reviewable sets of changes
#279
QuintillusCFC
closed
2 years ago
1
Figure out why Serilog logging is slow
#278
QuintillusCFC
opened
2 years ago
13
132 component event framework
#277
WildWeazel
opened
2 years ago
3
#267 - Add Serilog to C7Engine
#276
QuintillusCFC
closed
2 years ago
3
Merge C7RulesFormat into C7GameData
#275
maxpetul
closed
2 years ago
0
Perfect defender retreat behavior
#274
maxpetul
opened
2 years ago
2
Figure out why turns take longer as the game goes on, and fix it
#273
QuintillusCFC
closed
2 years ago
4
137 - Dynamic City Production
#272
QuintillusCFC
closed
2 years ago
2
266 - Strategic AI Priorities
#271
QuintillusCFC
closed
2 years ago
1
Fix the log formatting
#270
QuintillusCFC
closed
2 years ago
2
Fix the unit tests not compiling with net6.0
#269
QuintillusCFC
closed
2 years ago
5
Serilog formatted logs aren't very legible
#268
QuintillusCFC
closed
2 years ago
10
Add Serilog to Projects other than C7
#267
QuintillusCFC
closed
2 years ago
6
Strategic AI Priorities - Part 1
#266
QuintillusCFC
closed
2 years ago
0
Create a wiki page for the architecture
#265
WildWeazel
opened
2 years ago
0
Architectural refactoring
#264
WildWeazel
opened
2 years ago
1
Create a development VM
#263
WildWeazel
opened
2 years ago
17
Migrate to Godot 3.5
#262
WildWeazel
closed
1 year ago
0
File reorganization
#261
WildWeazel
opened
2 years ago
0
Create log files
#260
WildWeazel
opened
2 years ago
1
File-based logging config
#259
WildWeazel
opened
2 years ago
0
Migrate GD.Print and Console.Write to Serilog
#258
WildWeazel
opened
2 years ago
0
256 update project files
#257
WildWeazel
closed
2 years ago
0
Update project files
#256
WildWeazel
closed
2 years ago
0
118 add a proper logging framework
#255
WildWeazel
closed
2 years ago
2
#208 - Teach the AI to favor exploration near its cities, unless it has a surplus of explorers.
#254
QuintillusCFC
closed
2 years ago
0
Disable animations with shift
#252
maxpetul
closed
2 years ago
0
Combat Part Two
#250
maxpetul
closed
2 years ago
2
Refactor how we store river information
#248
QuintillusCFC
opened
2 years ago
1
Fate of C7RulesFormat
#247
maxpetul
closed
2 years ago
0
Tests to .NET 4.7.2/C# 8.0.
#246
QuintillusCFC
closed
2 years ago
11
240 Unit Prototype Refactor
#245
QuintillusCFC
closed
2 years ago
3
Defensive bonuses
#244
maxpetul
closed
2 years ago
1
Citizens should be removed from tiles when their city is destroyed
#241
QuintillusCFC
closed
1 year ago
0
Unit attributes should be stored and used
#240
QuintillusCFC
closed
2 years ago
2
91 River Commerce Bonus
#239
QuintillusCFC
closed
2 years ago
12
89 - AI considers resource location
#237
QuintillusCFC
closed
2 years ago
0
Experience levels
#236
maxpetul
closed
2 years ago
3
Enable save game
#235
pcen
closed
1 year ago
7
Refactor unit de/spawning
#234
maxpetul
opened
2 years ago
5
Apply smoke effect in unit shader
#233
maxpetul
closed
2 years ago
0
City Production Based on Tile Yield
#232
QuintillusCFC
closed
2 years ago
0
Revert "Refactor GUID"
#230
pcen
closed
2 years ago
0
Refactor GUID
#229
pcen
closed
2 years ago
0
Fix crash if unit dies during path execution
#228
pcen
opened
2 years ago
1
Previous
Next