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C7-Game
/
Prototype
An early-stage, open-source 4X strategy game
https://c7-game.github.io/
MIT License
33
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9
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171 - Fix the City Label Blinking
#339
QuintillusCFC
closed
1 year ago
11
don't build city on existing city or near it, simplify code
#337
Kright
closed
2 years ago
1
add prototype of roads building
#336
Kright
closed
2 years ago
0
Log the seed, and allow setting the seed in the UI
#335
QuintillusCFC
closed
1 year ago
3
101: Tile Visibility
#334
QuintillusCFC
closed
1 year ago
4
newSize = -1 when make settler in city with size 1
#333
Kright
closed
2 years ago
2
191 refactor pathing algorithm
#332
Kright
closed
2 years ago
0
#326 - Use scenario-specified barbarian units
#331
QuintillusCFC
closed
1 year ago
3
Handle Strategy Maps in biq's PRTO structure
#330
QuintillusCFC
opened
2 years ago
0
GameData's unitPrototypes shouldn't really be a Dictionary<string, UnitPrototype> anymore
#329
QuintillusCFC
opened
2 years ago
0
#106 - Fix the Seams
#328
QuintillusCFC
closed
2 years ago
1
318 - Can't build cities next to or on existing cities
#327
QuintillusCFC
closed
2 years ago
1
Use scenario-specified default barbarian units
#326
QuintillusCFC
closed
1 year ago
0
287 - Galleys No Longer Used for Land Defense
#325
QuintillusCFC
closed
2 years ago
0
You can fortify a unit before its animation finishes
#324
QuintillusCFC
opened
2 years ago
1
Crash due to failing to remove zombie unit from tile
#323
QuintillusCFC
closed
1 year ago
5
Naval Unit Improvements
#322
QuintillusCFC
closed
2 years ago
0
286 - Naval Units No Longer Defend Cities/Barb Camps
#321
QuintillusCFC
closed
2 years ago
3
Disambiguate Overloaded NeighborsWater Method in Tile.cs
#320
QuintillusCFC
closed
1 year ago
0
Boats should be able to enter friendly cities
#319
QuintillusCFC
closed
2 years ago
0
Shouldn't be able to settle cities where there's already a city, or immediately next to one
#318
QuintillusCFC
closed
2 years ago
0
258: Remove GD.Prints
#315
QuintillusCFC
closed
2 years ago
0
#267 - Add Serilog to all projects
#314
QuintillusCFC
closed
2 years ago
0
284 - Dummy units are only added if prototypes for them exist
#313
QuintillusCFC
closed
2 years ago
0
189 display roads
#312
Kright
closed
2 years ago
4
Build Server Uses .Net 6.0, and DRY Out GitHub Actions Code
#310
QuintillusCFC
closed
2 years ago
3
DRY out the GitHub Actions Configuration
#309
QuintillusCFC
closed
2 years ago
4
Run "Export C7 Game" after each merge commit
#308
QuintillusCFC
opened
2 years ago
1
Build server can't build with tests at net6.0
#307
QuintillusCFC
closed
2 years ago
2
Export C7 Game Should Fail if Project Fails to Build
#306
QuintillusCFC
opened
2 years ago
5
Boats should only heal in port
#305
QuintillusCFC
closed
2 years ago
1
Shift-right-clicking to change city production can disable animations going forward (until shift re-pressed)
#304
QuintillusCFC
opened
2 years ago
1
Only allow selecting units belonging to the current player
#303
QuintillusCFC
closed
2 years ago
1
Set the initial zoom on the slider to 1.0, rather than 0.3
#302
QuintillusCFC
closed
2 years ago
1
The initial zoom-out takes you way far out
#301
QuintillusCFC
closed
2 years ago
1
use 'allowCities' from terrain data
#300
Kright
closed
2 years ago
3
Main Menu - Render Text in-Game Instead of in-Art
#299
QuintillusCFC
opened
2 years ago
2
Unit selector should prioritize nearby units
#298
QuintillusCFC
opened
2 years ago
1
Babylonian units can be selected, and even ordered around!
#297
QuintillusCFC
closed
2 years ago
0
Clicking on one of your units that is fortified should select it
#296
QuintillusCFC
closed
2 years ago
0
City Production Order Needs to be Fixed to Avoid Size-Zero Cities
#295
QuintillusCFC
closed
1 year ago
2
Barbarian camps should only be spawned a minimum distance from cities
#293
QuintillusCFC
opened
2 years ago
0
All random start locations should be able to grow enough to produce a settler in the 3x3 area
#292
QuintillusCFC
opened
2 years ago
0
Log file should rotate out when it hits its size limit, not just stop recording
#291
QuintillusCFC
opened
2 years ago
1
93 - CxxC
#290
QuintillusCFC
closed
2 years ago
3
Create a RandomComponent for random number generation
#289
QuintillusCFC
opened
2 years ago
2
Draw territory borders on the map
#288
QuintillusCFC
opened
2 years ago
0
AI shouldn't use naval units to defend cities/camps
#287
QuintillusCFC
closed
2 years ago
0
Naval units shouldn't defend cities
#286
QuintillusCFC
closed
2 years ago
0
Import units from Civ3 BIQ files
#285
QuintillusCFC
opened
2 years ago
0
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