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C7-Game
/
Prototype
An early-stage, open-source 4X strategy game
https://c7-game.github.io/
MIT License
32
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9
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Display Tech Advisor Screen - Basic Layout
#392
QuintillusCFC
opened
1 year ago
0
AI - Very Basic Tech Chooser Logic
#391
QuintillusCFC
opened
1 year ago
0
Tech Selection Picker
#390
QuintillusCFC
opened
1 year ago
0
PediaIcons Parser - Be Able to Read in Tech Icons
#389
QuintillusCFC
opened
1 year ago
1
Cities generate science at 50%, research happens automatically
#388
QuintillusCFC
opened
1 year ago
0
Godot 4
#387
pcen
closed
1 year ago
15
Search for Civ3 Folder in Steam Folder on Linux/Mac
#386
pcen
closed
1 year ago
0
Crash on Launch on M1 Mac
#385
pcen
closed
1 year ago
2
#172 - City Scene
#384
QuintillusCFC
closed
1 year ago
2
#382 - Remember install location for next time when it is set.
#383
QuintillusCFC
closed
1 year ago
3
Remember Civ3 Install Location When Set Manually
#382
QuintillusCFC
closed
1 year ago
0
370 - Add Kyriakos's Persian city graphics, fix custom graphics
#381
QuintillusCFC
closed
1 year ago
1
Fix Custom Graphics Not Displaying (Again)
#380
QuintillusCFC
closed
1 year ago
0
Util.Civ3MediaPath Can Add Caching
#379
QuintillusCFC
opened
1 year ago
0
Observer Mode - "Enter" causes turns to advance twice
#376
QuintillusCFC
opened
1 year ago
0
142 - Remove the nuisance variables.
#375
QuintillusCFC
closed
1 year ago
0
343 - Cities that grow negatively will now shrink back down to the next size
#374
QuintillusCFC
closed
1 year ago
1
176 - Fix Credit Formatting
#373
QuintillusCFC
closed
1 year ago
0
323 - Fix zombie units causing crashes
#372
QuintillusCFC
closed
1 year ago
2
Units shouldn't route through rival cities
#371
QuintillusCFC
opened
1 year ago
3
Add City Set Graphics
#370
QuintillusCFC
closed
1 year ago
0
Boats shouldn't be able to cross isthmuses
#369
QuintillusCFC
opened
1 year ago
0
Test Freshwater Sea/Lake Requirements
#368
QuintillusCFC
opened
1 year ago
2
241 - Remove citizens from tiles when a city is destroyed.
#367
QuintillusCFC
closed
1 year ago
0
320 - Fix the overloaded NeighborsWater method.
#366
QuintillusCFC
closed
1 year ago
0
262 - Switch build to Godot 3.5
#365
QuintillusCFC
closed
1 year ago
2
349 - Fix cheap road/rail transport
#363
QuintillusCFC
closed
1 year ago
2
Add support for "Impassable" flag
#362
QuintillusCFC
opened
1 year ago
0
295 - Change city growth/production
#361
QuintillusCFC
closed
1 year ago
0
357 - Teach the AI to take out barb camps.
#360
QuintillusCFC
closed
1 year ago
0
Refactor AI unit strategy assignment
#359
QuintillusCFC
opened
1 year ago
1
Teach AI to Escort Settlers
#358
QuintillusCFC
opened
1 year ago
0
Teach AI to Take Out Barbarian Camps
#357
QuintillusCFC
closed
1 year ago
0
AI shouldn't be building navies in undefended cities, especially with barbarians nearby
#356
QuintillusCFC
opened
1 year ago
0
Cities next to Ponds Shouldn't Build Navies
#355
QuintillusCFC
opened
1 year ago
2
335 - Log the Seed
#354
QuintillusCFC
closed
1 year ago
0
Add an Observer Mode
#353
QuintillusCFC
closed
1 year ago
0
Add an Observer Mode
#352
QuintillusCFC
closed
1 year ago
0
90 - Bonus Grassland Overlay and Production Effect
#351
QuintillusCFC
closed
1 year ago
0
Truncate Movement Point Display
#350
QuintillusCFC
closed
9 months ago
11
Moving onto Railroads is Free, and Moving onto Roads is Discounted
#349
QuintillusCFC
closed
1 year ago
0
140 - Display Scenario-Specific Graphics
#348
QuintillusCFC
closed
1 year ago
1
Tall terrain graphics don't display greatly
#347
QuintillusCFC
opened
1 year ago
2
131 - Include a Unit with C7
#346
QuintillusCFC
closed
1 year ago
1
153 - Move resources into folders and copy all at once
#345
QuintillusCFC
closed
1 year ago
1
Investigate migration to Godot 4.0
#344
WildWeazel
opened
1 year ago
0
Cities that Can't Supply Enough Food Grow Negatively Forever
#343
QuintillusCFC
closed
1 year ago
9
Load labels from labels.txt and use in-game
#342
QuintillusCFC
opened
1 year ago
1
Generalize keyboard shortcuts
#341
QuintillusCFC
opened
1 year ago
5
use MovementPoints with float value instead of plain int
#340
Kright
closed
1 year ago
0
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