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C7-Game
/
Prototype
An early-stage, open-source 4X strategy game
https://c7-game.github.io/
MIT License
33
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9
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Steam Install Auto-Detect 2.0
#444
QuintillusCFC
opened
4 months ago
1
Save without references for godot4 branch
#443
pcen
opened
4 months ago
1
also search for steam copy of civ3 on windows
#442
pcen
closed
4 months ago
3
Godot 4 Regressions
#441
QuintillusCFC
opened
4 months ago
1
Fix Popups and Font Colors
#440
QuintillusCFC
closed
4 months ago
2
Fix Godot 4 City Graphics Regressions
#439
QuintillusCFC
closed
4 months ago
0
Rider + Godot 4 Debugging - Get to Equal Godot 3.5 Quality
#438
QuintillusCFC
closed
4 months ago
3
Carthage credits
#436
WildWeazel
opened
10 months ago
0
wip trying to render all fog of war layers
#435
pcen
opened
10 months ago
2
Loading Incompatible Save Ruins New Game
#434
benskywalker
closed
11 months ago
4
Fix 107 Merge River Deltas into Tilemaps
#433
benskywalker
opened
11 months ago
7
Pressing Disband Multiple Times Duplicates Box
#432
benskywalker
closed
4 months ago
2
Adding river deltas. Algorithm needs to be checked
#431
benskywalker
closed
11 months ago
3
[godot4] [AI] Fix Issue 94 - Improve SettlerLocationAI
#430
benskywalker
opened
11 months ago
3
Fixing Movement UI With Mixed Numbers
#429
benskywalker
closed
11 months ago
7
Fix 350 truncate movement
#428
benskywalker
closed
11 months ago
1
godot4 fix: remove autoloaded nodes
#427
pcen
closed
11 months ago
2
Code Path to Save Current Game and Load Arbitrary Saves
#426
pcen
opened
11 months ago
0
Save Without References
#425
pcen
opened
11 months ago
2
Next City Name Cycles When Build City Dialog Opened but City Not Built
#424
pcen
opened
11 months ago
2
Incrementing IDs
#423
pcen
closed
4 months ago
2
[4.x] TileMap: Horizontal Wrapping
#422
pcen
closed
11 months ago
3
[4.x] TileMap: Fog of War Layer
#421
pcen
closed
12 months ago
6
fog of war
#420
pcen
closed
1 year ago
0
[4.x] TileMap: Grid View
#419
pcen
closed
1 year ago
1
[4.x] Default font size 14
#418
QuintillusCFC
closed
11 months ago
4
Revert "Revert "Godot 4 UI Fixes""
#417
pcen
closed
1 year ago
0
Revert "Godot 4 UI Fixes"
#416
pcen
closed
1 year ago
0
[Godot 4] Make ParameterWrapper type safe and remove memory leak
#415
pcen
closed
11 months ago
1
[Godot 4] Fix Popup Bugs
#414
pcen
closed
4 months ago
3
rough prototype code only - save by value
#413
pcen
closed
5 months ago
1
Godot 4 Render Cities on TileMap
#412
pcen
closed
12 months ago
3
Pcen/godot4 ci
#411
pcen
closed
1 year ago
0
Godot 4 UI Fixes
#410
pcen
closed
1 year ago
0
godot4 branch diff
#409
pcen
opened
1 year ago
0
Render Units on TileMap
#408
pcen
closed
1 year ago
4
[godot4] Use Godot TileMap for Rendering
#407
pcen
opened
1 year ago
13
Apply code formatting config to all source files
#406
WildWeazel
opened
1 year ago
3
Godot4: Use Godot Action System for Input
#405
pcen
closed
1 year ago
0
Add Some Background Music
#404
QuintillusCFC
opened
1 year ago
1
Fix Game Menu Spawning Multiple Popups
#402
pcen
opened
1 year ago
1
Draft: Json Terrain Format
#401
pcen
closed
1 year ago
0
Inflate Deserialized JSON in OnDeserialized Method
#400
pcen
opened
1 year ago
0
Godot 4 Save Game
#399
pcen
closed
1 year ago
3
dotnet 7 json experiments
#398
pcen
closed
1 year ago
0
Adding a new `TileDirection.INVALID` value causes existing code to crash
#397
pcen
opened
1 year ago
3
139 - Smarter Barbarians
#396
QuintillusCFC
opened
1 year ago
0
If only non-defending units are left defending a city after combat, it should be destroyed
#395
QuintillusCFC
opened
1 year ago
1
Land units should always take precedence in UI for city defense
#394
QuintillusCFC
opened
1 year ago
1
Compile Without Warnings
#393
pcen
opened
1 year ago
0
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