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CAOR-MINES-ParisTech
/
colibri-vr-unity-package
This is the Unity package for COLIBRI VR, the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality.
https://caor-mines-paristech.github.io/colibri-vr
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COLMAP Masks
#13
BarnabasTakacs
opened
9 months ago
0
Ghosting artifacts in ULR for virtual scenes
#12
rumblecoder
opened
3 years ago
2
I see nothing when I press play button in the unity editor and when I stop play, the editor crashes. I've bundled the data.
#11
Anshulpadyal
closed
3 years ago
0
ULR shader compatibility with metal
#10
DiveshNaidoo
opened
3 years ago
1
Import Existing Colmap Model
#9
PKehnel
opened
3 years ago
4
Per-view depth map format and build question
#8
dknyxh
opened
4 years ago
4
Issue with the blending method type: Disk-blended focal surfaces
#7
blvnkexp
opened
4 years ago
14
Fix disocclusion triangle rendering
#6
florian-schweiger
closed
4 years ago
0
Fix disk-blending of per-view meshes on OpenGL
#5
florian-schweiger
closed
4 years ago
2
Write distance range for depthmap encoding to file
#4
florian-schweiger
closed
4 years ago
3
Create asset bundle for active build target
#3
florian-schweiger
closed
4 years ago
1
Parse and Save button stayed disabled
#2
lexvandersluijs
opened
4 years ago
3
Very interesting system! Some small findings and a question
#1
lexvandersluijs
opened
4 years ago
3