This project is a free and open-source Minecraft mod which optimizes the processing of multiple Dimensions, by assigning them independent threads. It works on both the client and server, and does not require the mod to be installed on both sides.
This port currently does not change any of the original implementations. On code side the only differences are the following ones:
This port should be fully compatible with Rubidium, Immersive Portals and Oculus (at least no crashes/issues occured while testing it). Optifine is not going to be officially supported.
/gamerule dimthread_active <true/false>
enables/disables the mod/gamerule dimthread_thread_count <count>
changes the amount of threads usedDimThread aims to conserve vanilla-parity in all points. At the moment there are no known deviations in behaviour from Mojangsserver.jar
. If you notice any, feel free to open an issue.
As stated above this is NOT the case. DimThread will always synchronize the dimensions it threads with each other, setting the overall MSPT to the slowest individual dimension.
Yes, but you will have to adjust the GameRule accordingly.
No, the mod can only assign one dimension to one thread.
The mod will not crash if you do not have enough threads available, but it will make the game slower. You should always have atleastDimensionCount + 1
threads available.
Compatibility with JellySquids performance mods and Carpet will be ensured and issues concerning them are accepted. If you plan on using a different mod compatibility cannot be guaranteed, since not every author writes their mod threadsafe.
I'm not going to backport this mod to versions before 1.18.2. But every other developer is permitted to do so under the conditions of the license.