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1. UI Design
- Combat screen
- World exploration
- Dialogue
2. Character creation with GUI
- Name
- Stat allocation
- Avatar selection
3. Run combat with basic attack only
- Up to N enemies
- Up to N allies
- Library of 10 monsters to fight
- Turn order defined by some stat calculation
- Static HP
- Static damage
4. Run combat with the ability so select different moves
- Select attack
- Damage determined based on stats
5. Equipment
- Character Inventory
- 3 sets of armor for each class
- 3 Weapons for each class
- Damage / defense algorithm updated to include equipment
6. Walk around a rectangular area with no "blocking" terrain
7. Walk around a rectangular area with blocking terrain.
8. Insert NPCs who don't move
9. Insert NPCs who do move
10. Dialogue with NPCs