COS420-Fall23 / Team-H

Team H's Project Repository; Problem: Supporting learning in augmented and virtual reality
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The Unity VR Project

Team (H)eadspace - Members

Problem Statement

Students often do not learn information taught in class and do not retain what they do learn for long. This is partly due to the way that teachers will dump information on students in a one-way stream and simply expect them to memorize it. The American education system is especially bad, as it is geared toward students memorizing things for standardized tests and then never using that information again. Some solutions for this have been to make more project-based classes, which does improve retention rate. Even in those cases, the way the information is actually taught does not change much. How can we use VR to actively engage students and promote internalized knowledge?

Target Demographic

We believe that students between the ages of 12-19 struggle the most with finding the "fun" in learning. Our goal is to find a way for students to engage and challenge themselves with age-appropriate topics in a fun way using the three-dimensional VR space.

"Age-appropriate topics" for our purposes is defined as key concepts that would be or are already introduced in the classroom for a student at that age level. A College student wouldn't be introduced to foundational physics or Algebra I concepts, much like a high school student (age 13-14) wouldn't be introduced to discrete structure concepts.

Team Policies & Info

Communication Policy

Meetings & Synchronized Work Schedule

Setting Up the Project

Accessing the Repository

Task Board

Engine Set-up

Project Build

Important Project Links