Continued to utilize tcod tutorials in order to implement the basic functions of visibility for the player. I made the default visibility range 8 tiles, and within that range, the area changes colors to show visibility. Enemies can only be seen in that range, as well, and that will definitely be useful in the future when creating our enemies.
Continued to utilize tcod tutorials in order to implement the basic functions of visibility for the player. I made the default visibility range 8 tiles, and within that range, the area changes colors to show visibility. Enemies can only be seen in that range, as well, and that will definitely be useful in the future when creating our enemies.
Completes #33