ModSDK. (noun) A toolkit that allows you to create mods for Crash Team Racing (1999) in C.
This repository also houses an effort to fully decompile and reverse-engineer CTR in C.
This SDK requires the installation of mateusfavarin's psx-modding-toolchain. You can check the repo's readme for instructions on the installation and additional documentation on its usage. All python and pip steps are mandatory.
After setting up psx-modding-toolchain, clone this repository into the local directory psx-modding-toolchain/games:
$ git clone https://github.com/CTR-Tools/CTR-ModSDK.git
readme.txt
file on what the mod does and how to use it. As mentioned earlier, this repository is also used for an attempt at decompiling the original CTR assembly into human-readable C code. Our decompilation targets non-matching code that still functions identically compared to the original code.
Are you interested in contributing? Have any experience in C programming language? You're welcome to join!
* Build codenames:
common: All versions;
926: USA Retail;
1006: Japan Trial;
1020: Europe Retail;
1111: Japan Retail.
** Code region:
exe: main EXE;
221-233: Overlays (use the original .c filename number)
build.bat
and choose "Compile", "Build ISO", then test the game.If you have any questions, reach us out in our Discord server.