This update brings the game to version 1.1.0. This update focuses on improving the AI. Some of the more notable changes in behaviour include:
The AI now avoids putting its units within range of the player's units.
The AI now targets infantry close to its base instead of just infantry actively capturing the base.
The AI now prioritizes the player's units according to how much damage they could do on the player's next turn.
The AI moves its units in a more reasonable manner, it is still fairly goofy though and this remains an area for improvement.
The AI will try to move its units where a player's unit can move assuming there isn't an immediate threat.
In testing I have found that these changes have resulted in an AI that takes some actual thinking to defeat.
This update brings the game to version 1.1.0. This update focuses on improving the AI. Some of the more notable changes in behaviour include: