Durability: Give all armor extra durability to compensate for vanilla's original tech tree. That way each set would be more reliable and act more as side grades like intended.
Gold: Gold should probably have magic resistance as a strength. Maybe it completely ignores harmful potions or their effects are halved. As well as it possibly affecting enchant damage. Seeing as gold is in the nether and that's where the origins of potions are, it makes some sense.
Piercing Damage Tree: Tridents and pickaxes should probably be moved into piercing damage as historically the trident is more like a spear, and pickaxe heads have points, as well were used as piercing weapons.
Durability: Give all armor extra durability to compensate for vanilla's original tech tree. That way each set would be more reliable and act more as side grades like intended.
Gold: Gold should probably have magic resistance as a strength. Maybe it completely ignores harmful potions or their effects are halved. As well as it possibly affecting enchant damage. Seeing as gold is in the nether and that's where the origins of potions are, it makes some sense.
Piercing Damage Tree: Tridents and pickaxes should probably be moved into piercing damage as historically the trident is more like a spear, and pickaxe heads have points, as well were used as piercing weapons.