Name of JSON file is the item ID of the item you want to add/remove/modify attribute modifiers to.
{
"mainhand": { // name of the equipment slot the modifiers apply to
"removed": [ //
"cb3f55d3-645c-4f38-a497-9c13a33db5cf" // UUID of modifier to be removed; in this case, it's the attack damage UUID
], //
"modifiers": [ //
{ //
"attribute": "generic_attack_damage", //
"uuid": "fa233e1c-4180-4865-b01b-bcce9785aca3", // UUID of modifier to be added; will replace if already exists
"name": "Weapon Modifier", // optional; will default to UUID if not supplied
"operation": "add", // one of add, multiply_base, multiply_total
"value": -2.0 // value of the attribute modifier
}
]
},
"head": {
// ...
}
}