Currently, game is initialized with a string that is parsed in the Game class. This is slightly limiting / complex to create a game where the enemies have different speed multipliers (we have to rewrite all the tests / make them backwards compatible).
A GameBuilder that has a ToString / Parse method would be very helpful.
Currently, game is initialized with a string that is parsed in the Game class. This is slightly limiting / complex to create a game where the enemies have different speed multipliers (we have to rewrite all the tests / make them backwards compatible).
A GameBuilder that has a ToString / Parse method would be very helpful.